NovaComp >> Stargate SG-1 >> Main Guide    

NovaComp Galactic Database Presents...

 

Stargate SG-1 RPG Stats

 

RPG Stats by: Richard Carter

Episode Guide Provided by: Stargate SG-1 Solutions

 

 

This episode guide is linked with permission from the site administrator of Stargate SG-1 Solutions. The basic images and brief synopsis are located here. Follow the links to get reviews, transcripts, longer synopsis and other information from Stargate SG-1 Solutions directly.  This section is provided for reference purposes for use in an RPG.

 


Follow the links below to resources for each episode.  We've included writer and director, guest cast, a range of synopses from various official and fan sites, plus links to transcripts, quotes, planets visited, and where possible screen capture galleries, sound and video clips.  What makes us different is that we're open to all fans.  Anyone can submit to us a review of an episode and we'll publish it here.  We're about *many* voices, not one ;)

Season Four

4.01  Small Victories

The Stargate crew returns to Earth to face and eliminate a Replicator bug that made its way onto a Russian submarine.  Carter is taken to Thor's home planet to help defeat the Replicators for good.  As Jack O'Neill and Teal'c are overrun by the Replicators aboard the submarine, Daniel Jackson is forced to make a terrible sacrifice.
4.02  The Other Side
SG-1 is sent on a humanitarian mission to help the inhabitants on the planet Euronda.  Upon their arrival, they find a civilization devastated by war and a leader desperate to make a deal.  Alar offers much and asks little, and it seems only Daniel Jackson is suspicious of his true intentions as Jack O'Neill drives through the trade.
4.03  Upgrades
A Tok'ra representative, the scientist Anise, brings a mysterious armband device to SG-1 which supposedly endows the wearer with super-human powers.  O'Neill, Daniel Jackson and Carter volunteer to test the device but realise they are being manipulated by the Tok'ra into what could be a suicide mission.  Can Teal'c save them?
4.04  Crossroads
SG-1 meet with Shan'auc, a Jaffa high priestess and lost love of Teal'c, who claims to have discovered a method to defeat the Goa'uld by learning to communicate with her symbiote.  Skeptical at first, Teal'c soon learns that Shan'auc is right.  With Shan'auc's life in danger and their love rekindling, Teal'c threatens to leave SG-1 to be at her side.
4.05  Divide And Conquer
Daniel Jackson and Jack O'Neill are attempting to finalize arrangements for the signing of a historic treaty between Earth and the Tok'ra when an SGC officer goes berserk.  When Anise and Martouf lend their aid in identifying other SGC members who have become victims of Goa'uld mind controlling technology, tragedy strikes for Sam Carter.
4.06  Window of Opportunity
While investigating a site of the Ancients, the SG-1 team runs foul of Malikai, a seemingly innocent alien archaeologist.  He activates a device which traps Jack O'Neill and Teal'c in a time-loop, reliving the same few hours over and over again as they try to convince their oblivious teammates of the danger.
4.07  Watergate
An unsuccessful Russian attempt to bring home water with strange properties through their own Stargate ends in catastrophe.  With SGC teams trapped off-world and their Stargate inoperable, SG-1 comes to the rescue of the Russians with the aid of the brilliant Dr. Svetlana Markov and an unexpectedly thawed old adversary.
4.08  The First Ones
After making a remarkable archaeological discovery which may explain the origins of the Goa'uld, Dr. Daniel Jackson is kidnapped by an aboriginal Unas.  While his friend Dr. Rothman summons help from SG-1, Daniel tries to communicate with the Unas and stay alive long enough to be rescued.  His compassion stuns the fierce Unas 'Chaka'.
4.09  Scorched Earth
Jack O'Neill and Daniel Jackson find themselves caught between two civilizations, each attempting to colonize the same planet.  They must find a solution to this ethical dilemma or be responsible for the death of an entire race.  When Jack asks Daniel to find him another option, he is faced with the terrible possibility of killing his friend.
4.10  Beneath The Surface
The SG-1 team members find themselves working in an alien power station, estranged from one another and with no memory of their former lives.  As Hammond attempts to unravel the team's mysterious disappearance, Daniel Jackson begins to ask difficult questions.  The teammates join forces as they grasp at fleeting memories.
4.11  Point of No Return
Jack O'Neill meets a strange man who claims to be an alien and possesses knowledge of the Stargate.  Jack is ready to dismiss him as a harmless nutjob until a series of strange occurrences suggest there could be some truth to his story.  When Daniel and Carter are kidnapped, it turns into a race against time for Jack and Teal'c to save them.
4.12  Tangent
A test flight of a an experimental fighter aircraft adapted from a Goa'uld deathglider goes terribly wrong, sending Jack O'Neill and Teal'c hurtling out into deep space at a million miles an hour.  With their oxygen running out and time ticking down, Daniel Jackson and Carter must pull off a daring rescue with the help of Jacob.
4.13  Serpent's Venom
Jacob Carter needs Daniel Jackson's expertise to thwart a burgeoning alliance between Apophis and Heru'ur.  Daniel and Sam Carter have to re-program an ancient alien mine they can't touch.  Then they learn that Teal'c has been captured by the Goa'uld.  Do SG-1 save Teal'c?  Or does teh success of their mission outweigh the life of their friend?
4.14  The Curse
When Daniel Jackson's old archaeology professor dies in a mysterious lab explosion, he returns to his old university.  There's talk of an ancient curse, a Goa'uld stalking the campus and the death toll rising,  Daniel must unravel the mystery before it's too late.  With his friends in danger, Daniel leads Carter and Fraiser to an Egyptian tomb.
4.15  Chain Reaction
When General Hammond announces he's retiring, Jack O'Neill suspects there is more to his decision than he is letting on.  With Hammond's granddaughters in danger and his replacement, Gen. Bauer, breaking up the SG-1 team, Jack takes on the NID.  But his success will rest in the hands of a most unlikely ally: Col. Maybourne.
4.16  2010
It's 2010.  The Goa'uld have been defeated, the Jaffa freed and disease wiped out.  Earth's saviours are a benevolent alien race called the Aschen.  But when Sam Carter discovers that the Aschen are systematically wiping out the human race, she and her old friends from the SG-1 team realise their only hope lies ten years in the past.
4.17  Absolute Power
Called back to Abydos by Kasuf, Daniel and SG-1 find a young boy who claims to be Harsesis, possessing the genetic memory of the Goa'uld.  Sha'uri's son Shifu sets out to teach Daniel a lesson by imbuing him with the sought- after memories and launching him on a spiritual journey.  The evil is too strong to resist: can Daniel deny the battle?
4.18  The Light
Members of an SGC unit, including Daniel, are near death.  Their condition is a mystery, but the answer could well lie in a strange off-world temple that is affecting their brain physiology.  Returning to the planet with the dying Daniel, Jack and the others are trapped unless they can find a way to beat this deadly other-worldly addiction.
4.19  Prodigy
While lecturing at the Academy, Carter makes the acquaintance of a promising young cadet with a brilliant mind and a chip on her shoulder.  Determined to keep her in the Air Force, Carter takes Hailey through the Stargate.  They visit an off-world  research base where they are attacked by a swarm of alien life forms composed of pure energy.
4.20  Entity
The SGC is infected by a hostile alien probe which downloads itself into Carter's body.  With the alien entity poised to overwhelm them all in what it sees as the defence of its planet, and negotiations for Carter's freedom failing, the other members of SG-1 are faced with the prospect that they may have to sacrifice one of their own.
4.21  Double Jeopardy
SG-1 returns to a planet they helped free from Goa'uld enslavement and is prepared to lead the people once again against Cronus, but Jack O'Neill and his team must win back their confidence.  Fortunately, they have help in the form of their robot duplicates, determined to assist them on this doubly difficult mission.
4.22  Exodus
The SG-1 team fly to the Tok'ra base on Vorash in Cronus' mothership.  Carter and Jacob come up with an ambitious plan that will cause the sun to go supernova and destroy Apophis' attacking fleet.  Suddenly, a Goa'uld ship decloaks and fires, crippling them while a countdown begins on a blast which will take out the entire solar system.

 

NovaComp Galactic Database Copyright © 1990-2003. All Rights Reserved