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NovaComp Galactic Database Presents...
Stargate SG-1 RPG Stats
RPG Stats by: Richard Carter
Episode Guide Provided by:
Stargate SG-1
Solutions
This
episode guide is linked with permission from the site administrator of Stargate
SG-1 Solutions. The basic images and brief synopsis are located here. Follow the
links to get reviews, transcripts, longer synopsis and other information from
Stargate SG-1 Solutions directly. This section is provided for reference
purposes for use in an RPG.
Follow the links below to resources for each episode. We've included
writer and director, guest cast, a range of synopses from various official and
fan sites, plus links to transcripts, quotes, planets visited, and where
possible screen capture galleries, sound and video clips. What makes us
different is that we're open to all fans. Anyone can submit to us a review
of an episode and we'll publish it here. We're about
*many* voices, not one ;)
Season Four
4.01
Small
Victories
The
Stargate crew returns to Earth to face and eliminate a Replicator bug that
made its way onto a Russian submarine. Carter is taken to Thor's home
planet to help defeat the Replicators for good. As Jack O'Neill and
Teal'c are overrun by the Replicators aboard the submarine, Daniel Jackson
is forced to make a terrible sacrifice.
4.02
The Other Side
SG-1 is
sent on a humanitarian mission to help the inhabitants on the planet Euronda.
Upon their arrival, they find a civilization devastated by war and a leader
desperate to make a deal. Alar offers much and asks little, and it
seems only Daniel Jackson is suspicious of his true intentions as Jack
O'Neill drives through the trade.
4.03
Upgrades
A
Tok'ra representative, the scientist Anise, brings a mysterious armband
device to SG-1 which supposedly endows the wearer with super-human powers.
O'Neill, Daniel Jackson and Carter volunteer to test the device but realise
they are being manipulated by the Tok'ra into what could be a suicide
mission. Can Teal'c save them?
4.04
Crossroads
SG-1
meet with Shan'auc, a Jaffa high priestess and lost love of Teal'c, who
claims to have discovered a method to defeat the Goa'uld by learning to
communicate with her symbiote. Skeptical at first, Teal'c soon learns
that Shan'auc is right. With Shan'auc's life in danger and their love
rekindling, Teal'c threatens to leave SG-1 to be at her side.
4.05
Divide And
Conquer
Daniel
Jackson and Jack O'Neill are attempting to finalize arrangements for the
signing of a historic treaty between Earth and the Tok'ra when an SGC
officer goes berserk. When Anise and Martouf lend their aid in
identifying other SGC members who have become victims of Goa'uld mind
controlling technology, tragedy strikes for Sam Carter.
4.06
Window of
Opportunity
While
investigating a site of the Ancients, the SG-1 team runs foul of Malikai, a
seemingly innocent alien archaeologist. He activates a device which
traps Jack O'Neill and Teal'c in a time-loop, reliving the same few hours
over and over again as they try to convince their oblivious teammates of the
danger.
4.07
Watergate
An
unsuccessful Russian attempt to bring home water with strange properties
through their own Stargate ends in catastrophe. With SGC teams trapped
off-world and their Stargate inoperable, SG-1 comes to the rescue of the
Russians with the aid of the brilliant Dr. Svetlana Markov and an
unexpectedly thawed old adversary.
4.08
The First Ones
After
making a remarkable archaeological discovery which may explain the origins
of the Goa'uld, Dr. Daniel Jackson is kidnapped by an aboriginal Unas.
While his friend Dr. Rothman summons help from SG-1, Daniel tries to
communicate with the Unas and stay alive long enough to be rescued.
His compassion stuns the fierce Unas 'Chaka'.
4.09
Scorched Earth
Jack
O'Neill and Daniel Jackson find themselves caught between two civilizations,
each attempting to colonize the same planet. They must find a solution
to this ethical dilemma or be responsible for the death of an entire race.
When Jack asks Daniel to find him another option, he is faced with the
terrible possibility of killing his friend.
4.10
Beneath The
Surface
The
SG-1 team members find themselves working in an alien power station,
estranged from one another and with no memory of their former lives.
As Hammond attempts to unravel the team's mysterious disappearance, Daniel
Jackson begins to ask difficult questions. The teammates join forces
as they grasp at fleeting memories.
4.11
Point of No
Return
Jack
O'Neill meets a strange man who claims to be an alien and possesses
knowledge of the Stargate. Jack is ready to dismiss him as a harmless
nutjob until a series of strange occurrences suggest there could be some
truth to his story. When Daniel and Carter are kidnapped, it turns
into a race against time for Jack and Teal'c to save them.
4.12
Tangent
A test
flight of a an experimental fighter aircraft adapted from a Goa'uld
deathglider goes terribly wrong, sending Jack O'Neill and Teal'c hurtling
out into deep space at a million miles an hour. With their oxygen
running out and time ticking down, Daniel Jackson and Carter must pull off a
daring rescue with the help of Jacob.
4.13
Serpent's
Venom
Jacob
Carter needs Daniel Jackson's expertise to thwart a burgeoning alliance
between Apophis and Heru'ur. Daniel and Sam Carter have to re-program
an ancient alien mine they can't touch. Then they learn that Teal'c
has been captured by the Goa'uld. Do SG-1 save Teal'c? Or does
teh success of their mission outweigh the life of their friend?
4.14
The Curse
When
Daniel Jackson's old archaeology professor dies in a mysterious lab
explosion, he returns to his old university. There's talk of an
ancient curse, a Goa'uld stalking the campus and the death toll rising,
Daniel must unravel the mystery before it's too late. With his friends
in danger, Daniel leads Carter and Fraiser to an Egyptian tomb.
4.15
Chain Reaction
When
General Hammond announces he's retiring, Jack O'Neill suspects there is more
to his decision than he is letting on. With Hammond's granddaughters
in danger and his replacement, Gen. Bauer, breaking up the SG-1 team, Jack
takes on the NID. But his success will rest in the hands of a most
unlikely ally: Col. Maybourne.
4.16
2010
It's
2010. The Goa'uld have been defeated, the Jaffa freed and disease
wiped out. Earth's saviours are a benevolent alien race called the
Aschen. But when Sam Carter discovers that the Aschen are
systematically wiping out the human race, she and her old friends from the
SG-1 team realise their only hope lies ten years in the past.
4.17
Absolute Power
Called
back to Abydos by Kasuf, Daniel and SG-1 find a young boy who claims to be
Harsesis, possessing the genetic memory of the Goa'uld. Sha'uri's son
Shifu sets out to teach Daniel a lesson by imbuing him with the sought-
after memories and launching him on a spiritual journey. The evil is
too strong to resist: can Daniel deny the battle?
4.18
The Light
Members
of an SGC unit, including Daniel, are near death. Their condition is a
mystery, but the answer could well lie in a strange off-world temple that is
affecting their brain physiology. Returning to the planet with the
dying Daniel, Jack and the others are trapped unless they can find a way to
beat this deadly other-worldly addiction.
4.19
Prodigy
While
lecturing at the Academy, Carter makes the acquaintance of a promising young
cadet with a brilliant mind and a chip on her shoulder. Determined to
keep her in the Air Force, Carter takes Hailey through the Stargate.
They visit an off-world research base where they are attacked by a
swarm of alien life forms composed of pure energy.
4.20
Entity
The SGC
is infected by a hostile alien probe which downloads itself into Carter's
body. With the alien entity poised to overwhelm them all in what it
sees as the defence of its planet, and negotiations for Carter's freedom
failing, the other members of SG-1 are faced with the prospect that they may
have to sacrifice one of their own.
4.21
Double
Jeopardy
SG-1
returns to a planet they helped free from Goa'uld enslavement and is
prepared to lead the people once again against Cronus, but Jack O'Neill and
his team must win back their confidence. Fortunately, they have help
in the form of their robot duplicates, determined to assist them on this
doubly difficult mission.
4.22
Exodus
The
SG-1 team fly to the Tok'ra base on Vorash in Cronus' mothership.
Carter and Jacob come up with an ambitious plan that will cause the sun to
go supernova and destroy Apophis' attacking fleet. Suddenly, a Goa'uld
ship decloaks and fires, crippling them while a countdown begins on a blast
which will take out the entire solar system.
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