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Becoming a Vampire

  The way someone is transformed into a vampire is quite different from Palladium's vampires.  Palladium's system uses the slow kill, a process where the vampire slowly transforms a mortal into a supernatural monster.  Just like my vampires are quite different from Palladium's, so to is the means by which one is created.  For a person to undergo the becoming, the vampire must drink most of the victim's blood, then open a wound on himself and allow the victim to drink from him.

  This means the vampire must drink at least 80% of the victim's SDC/HP (vampires can instinctively tell how much SCD/ HP a victim has when drinking).  He then cuts himself (usually on the wrist or neck) and allows the victim to drink.  The vampire is vulnerable at this time.  As the victim drinks, the vampire starts to feel weak while the victim feels his strength doubling and re doubling.  The vampire must allow the victim to drink 20% of his SDC/HP.  After that, the vampire must make a save at 14 or better.  If the vampire fails the roll, he looses another 10 points of SDC/HP.  Each failed attempt gives the vampire +1 to his next roll to save.  If the save succeeds, the vampire manages to pull free from the victim.
  In addition to the victim feeding on the vampire, the vampire must permanently sacrifice 10 PPE to the victim.  Additional PPE can be sacrificed in order to strengthen the control over his created progeny.

When created, the vampire gains the following:

IQ:  +0 ME:  +0 MA:  +1D6 PS:  +1D6
PP:  +2D6 PE:  +1D6 PB:  +1D6 SPD:  +2D6
HP: +PE+current hp SDC:+PEx3+current sdc
PPE:PEx5+3D6/lv ISP: MEx2 + OCC

Control
No additional PPE: The master vampire can force the offspring into submission if the offspring fails a save vs psionics at +3 bonus.
Additional 4 PPE: The master can force the offspring into submission if the offspring fails an unmodified save vs psionics.
Additional 10 PPE: The master can  force the offspring into submission if the offspring fails a save vs psionics at a -3 penalty.

When to make the submission check: Any time the master wishes to force the offspring to do something he would not normally do, such as kill a loved one or leave his old life entirely.  If being forced to leave his old life entirely, the offspring can make a save once a week for 6 weeks.  If every save fails, he has become totally loyal to the master and never again gets to make the save.

To break the control:
Option #1:  The master vampire must be killed!  Once an offspring  has become totally loyal to his master, the only way to break the hold is to destroy the master.
Option #2:  The master vampire may willingly free the offspring.  Once this is done, the master may never force the freed offspring into submission again.

*Transformation of mages and psychics*: When a mage or psionisist (anyone with minor or major latent abilities or any full blown psionic OCCs) undergoes the becoming, they MUST purchase the special ability that corresponds to there magical/ psionic powers.
 
 

 

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