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Zeruel
The Fourteenth Angel - Of Might

This formidable angel, whos solid body and ribbonlike limbs all
but destroyed NERV and our heroes, bears the name "arm of god." Zeruel is known
as a warrior angel, concerned first and foremost with pure strength, though also
with fire.
Zeruel, at first glance, appears to be similar to Shamshel,
though rather than being equipped with a set of laser tentacles, Zeruel
possesses a set of cruel, lethal and flexible razor sharp blades which the Angel
uses to slice apart its opponents. These blades are so devastating that they can
even slice an Eva apart, this is also made doubly worse when considering their
surprisingly long range. As if this weren't enough, Zeurel also possesses a kind
of launcher mechanism used for projecting a type of high yield energy projectile
in much the same way as Sachiel, though the effects from a single volley of fire
from this weapon are truly devastating. To make matters even worse, Zeruel is
capable of skimming across surfaces and has an impressive AT field making the
Angel the ultimate assailant.
ANGEL CLASS: Heavy
Assault
M.D.C. BY LOCATION
| LOCATION |
M.D.C. |
| Head |
300 |
| Arms/Ribbons (2) |
100 each |
| Legs (2) |
350 each |
| *Main Body |
750 |
| *Core |
300 |
* Destruction of
the Main Body or Core will kill the Angel. If it makes a succesful parry
roll, Zeruel can shield it's core from any attack that pierces it's A.T.
Field. This shield can sustain up to 300 M.D.
SPEED:
FLYING: Can travel at up to 100kmph
flying, with a maximum altitude of 300m.
WALKING: When the space for flying isn't available, Zeruel
can use his legs for mobility, at speeds of up to 50kmph.
STATISTICAL DATA:
HEIGHT: 60m
LENGTH:
WIDTH: 30m shoulder to shoulder
PHYSICAL STRENGTH: Equal to a Robotic P.S. of 400.
POWER SYSTEM: S2 ENGINE. Theoretically can supply power for
an indefinate ammount of time.
WEAPON SYSTEMS:
1. RAZOR-RIBBONS: Zeruel's weapon
system of cruelty, are two ribbon like razor's for arms, which have amazing
destructive capabilities.
PRIMARY PURPOSE: Surgical Melee Assault
RANGE: The Ribbons can unfurl to a length of 150m
MEGA-DAMAGE: Cutting Strike does 2d6x10+30 M.D., Severing
Strike uses two attacks, does 3d6x10+20 M.D. and does TRIPLE damage on a
critical strike.
RATE OF FIRE: Equal to half Zeruel's attacks per melee.
2. EYE LASER CROSS: This attack is
almost identical to Sachiel's except in the area of strength. With just one
volley, Zeruel was able to pierce through 20 layers of NERV'S armour and get
into the Geo-Front.
PRIMARY PURPOSE: Long Range Assault
SE CONDARY PURPOSE: Anti-Armour
RANGE: The laser can be either emitted from a certain area
up to 10km away (must be visible to Zeruel), or emitted in a path of fire
from the eyes of the Angel. The Laser Cross covers an area 200m long and 25m
wide, and has a second line emitted from it covering an area 50m long and
25m wide.
MEGA-DAMAGE: 5d6x10 M.D. per blast to the ENTIRE covered
area.
RATE OF FIRE: 4 shots per melee
PAYLOAD: Effectively unlimited
NOTES ABOUT ZERUEL'S OPERATION
A.T. (ABSOLUTE TERROR) FIELD: The main defensive function on
nearly every Angel. Zeruel has a powerful A.T. Field able to to deflect any
attack equal to or under 800M.D.C.
BIO-REGENERATION: Zeruel can regenerate 1d6x10 M.D. to all
locations every hour
ENTERING COMBAT: Zeruel is a simple minded Angel, basically
it will attack anything that might hinder it, it will not take time to consider
the chance, and it will take out the threats in the order of greatest to lowest
severity.
ZERUEL'S HAND TO HAND COMBAT BONUSES:
- 6 attacks per melee (total)
- +5 to roll with punch, fall, or impact (explosion), reducing damage by
half.
- +6 to strike, and parry. No dodge
- Critical Strike on a natural17-20
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