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Shamshel
The Fourth Angel - Of The Day

This angel, which took the form of a worm-like creature, bears
the name of "might sun of god". He rules the 4th heaven, served as a guardian of
Eden and is said to be one of the cheif aids of the archangel Uriel. However,
some beleive Shamshel is a fallen angel who taught mortals the astrological
secrets of the sun.
Only three weeks after the devastation caused by Sachiel, the
Angels' follow up their attack on Tokyo-3 with their next messenger of death,
Shamshel. Shamshel is solely suited to the role of close combat, and as a result
of this is equipped with two what can only be described as laser tentacles, and
it's these tentacles that Shamshel uses to savagely dissect opponents with.
Shamshel's tentacles are so powerful that they can even manage to penetrate
cleanly through the torso of an Eva, despite the protection provided by an Eva's
defensive armour. Other than these awesomely powerful laser tentacles, Shamshel
carries no further armament, though the Angel is
capable of skimming across surfaces in much the same way as Sachiel. On the
downside, however, Shamshel's AT field is as bad as Sachiel's, though the chance
of an opponent scoring any hits on the Angel what with Shamshel's lethal
tentacles flying around is slim.
ANGEL CLASS: Autonomous Close-Range
Assault
M.D.C. BY LOCATION
| LOCATION |
M.D.C. |
| **Head |
300 |
| Arms (2) |
100 each |
| *Main Body |
800 |
| *Core |
200 |
| A.T. Field |
See Below |
* Destruction of
the Main Body or Core will kill the Angel. The core is a small and difficult
target to strike, requiring a called shot -3 to strike at long range.
** Destroying
Shamshel's head will blind him, but not kill him. If this should happen, he
will flail about with this laser whips, striking anything within his reach,
and will be at -4 to strike, parry, and dodge.
SPEED:
FLYING: Shamshel is able to fly and
hover, at a maximum altitude of 1km, and at speeds of up to 100kmph.
STATISTICAL DATA:
LENGTH: Fully stretched out Shamshel is 120m long.
WIDTH: 60m shoulder to shoulder.
PHYSICAL STRENGTH: Equal to a Robotic P.S. of 200.
POWER SYSTEM: S2 ENGINE. Theoretically can
supply power for an indefinate ammount of time.
WEAPON SYSTEMS:
1. CLOSE COMBAT: Shamshel is soley designed for close-combat, he can perform a variety of
attacks with his laser whips.
RANGE: The whips have a length of 30m
LASER WHIP GRAB & TOSS: 5d6+10 M.D. from impact
LASER WHIP SLASH: 2d4x10+20 M.D. per strike
LASER WHIP STAB: 1d6x10+10 M.D., can hold the whips in it's
target, doing an extra 1d6x10+20 M.D. every action, without rolling another
strike.
NOTES ABOUT SHAMSHEL'S OPERATION
Shamshel operates identical to Sachiel in terms of A.T.
Field, Bio-Regeneration, and Entering Combat. However he cannot evolve new
operations and he has different combat bonuses.
SHAMSHEL'S HAND TO HAND COMBAT BONUSES:
- 6 Attacks per melee (total)
- +4 to roll with punch, fall, or impact (explosion),
reducing damage by half.
- +5 to strike, parry, and dodge.
- Critical Strike on a natural 18- 20
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