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Matariel
The Nineth Angel - Of Rain

This entity bears the name of the Angel of Rain.
Matariel is also reputed to be one of the "rulers of the world" a title commonly
attributed to Satan.
Matariel is possibly one of the weakest Angels to
attack Tokyo-3, and also the first Angel to be attacked by Units 00, 01 and 02
simultaneously. Matariel has only one means of attack being that of projecting
extremely corrosive acid towards it's opponents, however, this form of attack is
slow and coupled with the Angel's limited agility makes for a pretty ineffective
weapon. Matariel also possesses an extremely weak AT field which is not even
capable of standing up to a short volley of fire from an Eva's standard issue
rifle. These weaknesses serve only to hamper Matariel in combat and so the Angel
relies chronically on its ability to stealthily approach opponents unnoticed,
thus gaining the element of surprise giving the Angel the upper hand in combat.
ANGEL CLASS: Covert Elimination
M.D.C. BY LOCATION
| LOCATION |
M.D.C. |
| *Legs (4) |
100 each |
| **Main Body |
300 |
| Eye/Core |
100 |
| A.T. Field |
See Below |
* Destruction of one or two legs isn't enough to cripple
Matariel. missing two, moving speed and dodge bonuses are reduced to half,
but it can still move. Only after destroying atleast three will it become
crippled. The legs are thin and difficult targets to strike, requiring a
called shot -2 to strike at long range.
* Destruction of the Main Body will kill the
Angel.
SPEED:
WALKING: Matariel can move quickly with
it's long legs, able to maintain speeds of up to 135kmph on nearly any
terrain
STASTICAL DATA:
HEIGHT: With it's long legs, Matariel can
adjust the posistion of it's main body/head, ranging from being 3-70m off
the ground
LENGTH: With it's long legs, Matariel can adjust it's length,
ranging from anywhere to 10-70m across
PHYSICAL STRENGTH: N/A, Matariel lacks the ability
to apply something like lifting force beyond moving itself around.
POWER SYSTEM: S2 ENGINE.
Theoretically can supply power for an indefinate ammount of time.
WEAPON SYSTEMS:
1. HAND TO HAND COMBAT: Matariel possess great agility and stealth capabilites,
enabling it to usually get the jump on opponenets, however it lacks attack
variety.
RESTRAINED KICK: 4d6+10 M.D.
2. ACID: The reason
Matariel is the Angel of the Rain, it can secret extremely corrosive acid
from it's center eye and drop it on its target.
PRIMARY PURPOSE: Corrision Attack
RANGE: Technically infinite, it has to hit something sooner or later.
MEGA-DAMAGE: 2d6x10 M.D., then 2d4x10 M.D. during the targets next action,
1d4x10 during Matariels action after that, and afterwards the victim takes 5
M.D. for each of the victims actions for the next 5 minutes (20 melees!).
Tends to damage multiple locations/targets.
NOTES ABOUT MATARIEL'S OPERATION
A.T. (ABSOLUTE TERROR) FIELD: The main
defensive function on nearly every Angel. Matariel has a weak A.T. Field, able
to deflect any attack equal to or under 100 M.D. (any attack over that does full
damage). However it is known, that one A.T. Field can be neutralized, by
creating another within a 10m distance, which overlaps and obliterates the phase
space, rendering both fields inoperable.
BIO-REGENERATION: Matariel can regenerate
1d4x10 M.D. to all locations every hour
ENTERING COMBAT: Matariel is a sneaky
bastard, it likes to approach it's targets when they're at they're weakest. It
doesn't show up on radar so it's presence can only be confirmed visually.
Matariel has a 75% prowl skill and almost always initiates combat with a sneak
attack.
MATARIEL'S HAND TO HAND COMBAT BONUSES:
- 5 Attacks per melee (total)
- +1 to roll with punch, fall, or impact (explosion)
reducing damage by half.
- +4 auto-dodge, +5 to strike in HTH or with Acid, no
parry.
- Critical Strike on a natural 20.
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