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Zanzibar class (modified)

 

 

Zanzibar class (modified)

RPG Stats by: Alex Hansen
Statistics Info Provided by: The Mecha Domain

Background

Vehicle Type: Mobile Cruiser/Carrier
Crew: Undetermined (so far)
Mobile Suits: 6 (the Lili Marlene carried 5 Gelgoog Marines and 1 Gelgoog Marine Commander Type)
Launch Catapults: 2
Noteable Ships of the Line: Lili Marlene

Bridge M.D.C. by Location:

    Double Main Guns (2)--- 150
    Double Secondary Guns (4)--- 100
    120mm Machineguns (8)--- 50
    *Bridge --- 300
    Rocket Engines (6)--- 250 each
    **Main Body --- 2,250
    ***Hull per 12.2m(40ft) area--- 125
    Launch Catapults (2)--- 200 each

*Destroying the bridge will render the ship's weapons, thrusters, and communications inoperable until technicians can find out how to work them all manually, which will take about 1d4 days.
**Depleting the M.D.C. of the Main Body will completely destroy the vessel, only those in space suits & mobile suits MIGHT (very slim) survive.
***Depleting the M.D.C. of a specific area of the hull will punch a hole into it. This will cause decompression and air will rush into space, forcing that section of the ship to be sealed off. Note: Spacecraft are divided into small sections so that these sections can be easily sealed if the hull is ruptured.

SPEED:
Hover: Stationary at a maximum altitude of 30,000ft.
Flying: Flying in the atmosphere is equal to that of a 747, cruising speed of 640mph. Is able to make a burst to Mach 6 to break free of the Earth's gravity and atmosphere.
Space: In space the crusing speed is around Mach 6, but can make bursts of speed reaching Mach 10.
Fuel Capacity: The fuel capacity allows for atleast 3 months running at cruising speed. Note: This is not the Minovski Generator, but the actual propellent that is burned in the jet engines.
STATISTICAL DATA:
Length: 255 meters
Width: 223 meters
Height: 120 meters
Weight: 42500 tons
 

WEAPON SYSTEMS

1. DOUBLE MAIN GUNS (2): These two large bore beam cannons are the primary weapon system of the Zanzibar. It's hard to make out in the image but you can notice the guns mounted on the top and the bottom of ship. The guns have a 180-degree rotation and 90-degree arc.
Primary Purpose: Anti-Warship
Mega-Damage: 1d4x100 M.D. on a double blast.
Range: 10 miles.
Rate of Fire: 1 blast per melee.
Payload: Effectively unlimited

2. DOUBLE SECONDARY GUNS (4): These smaller bore beam weapons are mounted behind the nose of the Zanziber. These guns have a 90-degree rotation and 45-degree arc.
Primary Purpose: Assault
Mega-Damage: 5d6x10 M.D. per double blast.
Range: 4 miles.
Rate of Fire: 3 blasts per melee
Payload: Effectively unlimited.

3. 120mm MACHINEGUNS (8): Mounted versions of the Zaku Machinegun across the hull. Unfortuantly I am unable to make out the details of these weapons so far.
Primary Purpose: Defense/Anti-Aircraft
Mega-Damage: 3d6x10 M.D. on short burst, 4d6x10 M.D. on a long burst.
Range: 6,000ft.
Rate of Fire: Equal to gunners attacks per melee.
Payload: Effectively unlimited (3,000 short bursts and 1,000 long bursts per gun).

 


STANDARD EQUIPMENT FOR ZEON SHIPS

OPTICAL TARGETING SYSTEM: The ship has very sophisticated optical tracking systems to assist the crew in targeting. This system provides the crew with a +2 to hit when using projectile or beam weapons (including Weapon System skill bonuses). However, since the tracking system is optical, the target must be IN DIRECT LINE OF SIGHT from the weapon system being targeted in order to get the bonus.
COMBAT COMPUTER: Contains data on up to 300 different vehicles (both friend and foe). Can call up and project data on the HUD screens in the bridge.
LASER COMMUNICATIONS SYSTEM: The ship has a laser based communications system that allows the mecha to communicate over long distances.
RADIO COMMUNICATIONS: Backup; usually doesn't work due to Minovski interference.
MINOVSKI PARTICLE BROADCAST SYSTEM: Minvoski Particles not only can be used to form I-Fields or Mega-Beams, in a less concentrated and easier to comeby form they can jam radio, radar, and even heat signatures! The ship is able to create a Minovski Particle broadcast that affects everything within 2 miles of the ship.

 

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