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XXXG-01W Wing Gundam

Pictures, General and Technical Information
courtesty of the Fantasy & Animation Headquarters.

Palladium RPG Stats by Kelly Green.
Created 11-17-01

Updated 1-10-03

 

General and Technical Data

Model number: XXXG-01W
Code name: Wing Gundam
Unit type: transformable mobile suit
Manufacturer: Doctor J
Operator: Gundam pilots
Rollout: AC 195
First deployment: 7 April AC 195
Accomodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.3 meters
Weight: empty 7.1 metric tons; max gross weight unknown
Construction and armor: gundanium alloy
Powerplant: ultracompact fusion reactor, output rating unknown
Performance ability levels: fighting 130; weapons 140; speed 150; power 120; armor 130
Equipment and design features: self-destruct system
Fixed armaments: 2 x machinecannon, fire-linked, mounted in torso; 2 x vulcan gun, fire-linked, mounted in head; 2 x beam saber, stored in recharge racks in shield, hand-carried in use
Optional fixed armaments: 1 x shield, mounts on main body in Bird mode
Optional hand armaments: buster rifle, 3 shot charge, mounts on main body in Bird mode

 

Technical and Historical Notes

"He blew away two Aires' with just one shot? Not too shabby!" - Zechs Merquise

When the five scientists who designed the XXXG-00W0 Wing Gundam Zero in AC 180 went their separate ways, each of them took copies of the plans for their original Gundam design. Doctor J, who went into hiding in the L1 colonies, then went on to design and build his own Gundam based on their original plans. Of the five Gundams that would be built, Doctor J's XXXG-01W Wing Gundam most closely resembled the original Wing Zero in form and armament. Packing beam sabers, vulcan guns and machinecannons, its weaponry was topped off by its powerful "buster rifle," capable of firing an energy beam wide enough to destroy several enemy mobile suits in a single shot. The buster rifle's only drawback was that it was only good for three shots before it needed to be recharged. "Gundam 01," as it was code-named by the OZ forces, was also capable of transforming into a fighter-like "bird mode" for added mobility and atmospheric flight.

Of course, the Wing Gundam could take almost as much punishment as it dished out. Built of nearly-indestructible gundanium alloy, the Wing Gundam could withstand everything from heavy weapons fire to direct missile hits (even its own self-destruct system left most of the mobile suit fairly intact). These factors made the Wing Gundam an extremely tough monster to stop when it was launched to Earth to fight OZ during Operation Meteor in AC 195. And in the hands of its suicidal pilot, Heero Yuy, it was truly a force to be feared.

 

Miscellaneous Information

Pilot(s): Heero Yuy, Trowa Barton, Lady Une
Appearances: New Mobile Report Gundam W; Gundam: The Battle Master/Gundam Battle Assault
Original mechanical designer: Kunio Ookawara (a retroactive re-design was later produced by Hajime Katoki)

 

 

M.D.C. by Location:

 

[1]Head
[2]Head Sensor Unit
[3]Main Body
Reinforced Pilot
Compartment
Shoulder Shields(2)
Arms(2)
[1]Hands(2)
Legs(2)
Wings(2)
[4]Nose / Left Arm Shield
 
150
75
700
250

200 ea
250 ea
100 ea
400 ea
360 ea
300
 
Buster Rifle
Beam Sabres(2)
125
50 ea

[1]The Head and Hands are small targets , and are difficult to hit.  Therefore, even with a called shot, they are -3 to hit.

[2]Destroying the Head Sensor Unit will disrupt the Wing Gundam's ability to receive radio signals and has a 50% chance of destroying the radar and laser tracking systems. This will eliminate the bonuses for Strike and Dodge.

[3]Depleting the MDC of the Main Body will disable the Wing Gundam.

[4]When in Jet Mode, 1/3 of all damage done to the Main Body is transferred to the Nose.

 

Speed

Reactor: 3000 kilowatts
Soldier Mode:
  Running: 100 mph
  Leaping: 50 feet up or 100 feet across(Note: Leaps in space are increased by a factor of 10.)
  Leaping: (Thruster Assisted) 150 feet  up, and 300 feet across(Note: Leaps in space are increased by a factor of 10.)
  Thrust: 30,000 kilograms
  Flying:
    In Atmosphere: 300mph with a 18,000 foot ceiling
    Space: 2,465 mph
 

Jet Mode:
 Flying:
   In Atmosphere: 600 mph with a 30,000 foot ceiling.
   Space: 4,930 mph

 

Dimensional Data

Height: 16.3 m
Width:
Length:
Weight: 7.1 metric tons (7.8 tons)

 

Weapon Systems
  1. Buster Energy Rifle is a high energy weapon designed for maximum destruction, and is the equivalent of a battleships main gun.
    Location: Hand Held in Soldier Mode, under the nose in Jet Mode
    Primary Purpose: Assault
    Secondary Purpose: Defense
    Weight: 600 pounds.
    Range: 6000 feet (12,000 feet in space)
    Mega Damage: 1D6 x 100 MD per full power blast or 1d6 x 10 MD reduced power blasts.
    Rate of Fire: Equal to the Pilot's Hand to Hand
    Payload: 3  Full Power blasts, or 30 reduced power blasts (or combination of)per charge.

     

  2. Head Mounted Vulcans
    Location: 2 Barrels, One on either side of the head
    Primary Purpose: Assault
    Secondary Purpose: Anti-Missile/Defense
    Range: 4000 feet (1220m; Double  in space)
    Mega Damage: 6D6 MD per Burst
    Rate of Fire: Equal to the Pilot's Hand to Hand
    Payload: 25 Bursts

     

  3. Shoulder Mounted Vulcans The secondary weapons system of many Mobile Suits, located on top of the Gundams Shoulders, on top of the units Torso.  They can fire singly, but are typically used in linked fire mode.  The weapon is fixed forward on the Gundams body, so the weapons fires at whatever the chest is pointed at.
    Location: 1 Barrel on either side ot the gundams upper torso/shoulders in Soldier Mode
    Primary Purpose: Assault/Anti-Personnel
    Secondary Purpose: Anti-Missile/Defense
    Range: 3000 feet (910m; Double in space)
    Mega Damage: 4D6 per Single Burst; 8D6 per Double Burst
    Rate of Fire: Equal to the Pilot's Hand to Hand
    Payload: 25 Bursts

     

  4. Beam Sabres(2)
    Location: 1 Sabre is stored behind each shoulder for charging, but hand held when in use.
    Primary Purpose: Melee
    Range: Melee
    Mega Damage: 4D4 x 10 MD
    Attacks per Melee: Equal to the Pilot's Hand to Hand
    Payload: Capable of operating for 3 minutes on a single charge.

     

  5. Optional Hand to Hand Combat
    Restrained Punch
    Punch
    Power Punch(uses 2 attacks)
    Crush, Pry or Tear
    Kick
    Leap Kick
    Body Flip / Throw
    Body Block / Tackle / Ram
    Flying Ram
    Stomp
    1D4
    2D6
    3D6
    1D6
    1D6
    2D6
    1D4
    1D6
    3D6
    1D6

    See Also: Gundam Combat Basic / Gundam Combat Elite

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