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XXXG-01D Gundam Deathscythe
Pictures,
General and Technical Information
courtesty of the Fantasy & Animation Headquarters.
Palladium RPG Stats by Kelly Green.
Created 11-17-01
Updated 1-10-03
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General and Technical Data
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Model number: XXXG-01D
Code name: Gundam Deathscythe
Unit type: mobile suit
Manufacturer: Professor G (with assistance from Scavenger Group)
Operator: Gundam pilots
First deployment: 7 April AC 195
Accomodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.3 meters
Weight: empty 7.2 metric tons; max gross weight unknown
Construction and armor: gundanium alloy
Powerplant: ultracompact fusion reactor, output rating unknown
Performance ability levels: fighting 140; weapons 120; speed 160; power
120; armor 120
Equipment and design features: 2 x hyper jammer ECM suite on backpack;
self-destruct system
Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head; 2 x
machinecannon, fire-linked, mounted on torso; 1 x beam scythe, stored in
recharge rack on rear waist armor, hand-carried in use; 1 x buster shield,
equipped with beam blade, can be launched at taget and retrieved
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Technical and Historical Notes
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"I made the best Gundam I possibly could... a mastepriece called the
Gundam Deathscythe. The others are a fluke." - Professor G
When the five scientists who designed the XXXG-00W0 Wing Gundam Zero in AC 180
went their separate ways, each of them took copies of the plans for their
original Gundam design. Professor G, who went into hiding in the L2 colonies,
then went on to design and build his own Gundam based on their original plans.
With the assistance of an underground scavengers' guild known as the Sweeper
Group, Professor G built a Gundam that specialized in stealthiness and
close-quarters combat. His creation was called the XXXG-01D Gundam Deathscythe,
and it proved to be a true mechanical terror when it was launched to Earth to
fight OZ during Operation Meteor in AC 195.
"Gundam 02," as the Deathscythe was code-named by OZ forces, was equipped with
standard vulcan guns and machinecannons for ranged weapons. However, its primary
armament was its large, deadly beam scythe, capable of slicing through enemy
mobile suits like a knife through hot butter. The Deathscythe also carried a
"buster shield," which mounted two solid blades and a beam blade and could be
launched spinning into a target for a rather messy, destructive effect. But in
order to use these weapons effectively, the Deathscythe was also equipped with a
"hyper jammer" ECM system, making the Gundam invisible to various types of
electronic sensors, thus allowing the mobile suit to slip in and attack when the
enemy isn't looking. The Deathscythe's pilot, Duo Maxwell, became well known as
the "God of Death" for his mastery of these stealthy strikes.
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Miscellaneous Information
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Pilot: Duo Maxwell
Appearances: New Mobile Report Gundam W; New Mobile Report Gundam W:
Endless Waltz; New Mobile Report Gundam W: Episode Zero
Original mechanical designer: Kunio Ookawara (a retroactive re-design was
later produced by Hajime Katoki)
[1]Head
[2]Head Sensor Unit
[3]Main Body
Reinforced Pilot
Compartment
Shoulder Shields(2)
Arms(2)
[1]Hands(2)
Legs(2)
[5]Backpack Thruster Unit
[4]Beam Scissors Shield
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150
75
700
250
200 ea
250 ea
100 ea
400 ea
400
200
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| Beam Scythe |
100 |
[1]The Head and Hands are small targets , and are difficult to hit.
Therefore, even with a called shot, they are -3 to hit.
[2]Destroying the Head Sensor Unit will disrupt the Gundam Deathscythe's
ability to receive radio signals and has a 50% chance of destroying the radar
and laser tracking systems. This will eliminate the bonuses for Strike and
Dodge.
[3]Depleting the MDC of the Main Body will disable the Gundam Deathscythe. At
50% the Hyper Jamming System will fail, and the Deathscythe will become visible.
[4]Stats for the Beam Scissors Shield are listed in the Weapon Systems
section.
[5]If the Backpack Thurster Unit is destroyed, the Deathscythe cannot fly.
Reactor: 3000 kilowatts
Running: 100 mph
Leaping: 50 feet up or 100 feet across(Note: Leaps in space are increased
by a factor of 10.)
Leaping: (Thruster Assisted) 150 feet up, and 300 feet across(Note:
Leaps in space are increased by a factor of 10.)
Thrust: 30,000 kilograms
Flying:
In Atmosphere: 300mph with a 10,000 foot ceiling
Space: 2,405 mph but it doesn't maneuver well (-2 to all defensive
rolls) and only has 10 minutes of fuel.
Height: 16.3 m
Width:
Length:
Weight: 7.2 metric tons (7.9 tons)
- Beam Scythe: is a high energy weapon designed for maximum
destruction, used close in.
Location: Hand Held in combat, stored behind the back when not in
use.
Primary Purpose: Assault
Secondary Purpose: Defense
Weight: 500 pounds.
Range: melee
Mega Damage: 1D4 x 100 MD per hit
Rate of Fire: Equal to the Pilot's Hand to Hand
Payload: 15 minutes of activity before the scythe shuts down and
needs to recharge.
- Head Mounted Vulcans
Location: 2 Barrels, One on either side of the head
Primary Purpose: Assault
Secondary Purpose: Anti-Missile/Defense
Range: 4000 feet (1220m; Double in space)
Mega Damage: 6D6 MD per Burst
Rate of Fire: Equal to the Pilot's Hand to Hand
Payload: 25 Bursts
- Shoulder Mounted Vulcans The secondary weapons system of many
Mobile Suits, located on top of the Gundams Shoulders, on top of the units
Torso. They can fire singly, but are typically used in linked fire mode.
The weapon is fixed forward on the Gundams body, so the weapons fires at
whatever the chest is pointed at.
Location: 1 Barrel on either side ot the gundams upper
torso/shoulders in Soldier Mode
Primary Purpose: Assault/Anti-Personnel
Secondary Purpose: Anti-Missile/Defense
Range: 3000 feet (910m; Double in space)
Mega Damage: 4D6 per Single Burst; 8D6 per Double Burst
Rate of Fire: Equal to the Pilot's Hand to Hand
Payload: 25 Bursts
- Beam Scissors Shield: A shield and weapon combination that can be
used to parry attacks, and then launched to slice through opponents. When
fired, the forward scissors spread open, and a beam similar to the
beamscythe activates, allowing the unit to slice and bore throught targets.
Location: the left arm
Primary Purpose: Defense
Secondary Purpose:
Range: 1000 feet (303m; Double in space)
MDC: 200
Mega Damage: 3D6 x 10 MD per strike
Rate of Fire: once per melee, but the shield does not return, and
must be retrieved.
- Optional Hand to Hand Combat
Restrained Punch
Punch
Power Punch(uses 2 attacks)
Crush, Pry or Tear
Kick
Leap Kick
Body Flip / Throw
Body Block / Tackle / Ram
Flying Ram
Stomp |
1D4
2D6
3D6
1D6
1D6
2D6
1D4
1D6
3D6
1D6 |
See Also: Gundam Combat Basic / Gundam Combat Elite
1. Hyper Jamming System: this system functions like a cloaking device,
and renders the Gundam Deathscythe virtually invisible to electronic detection.
(gives the Deathscythe a +2 bonus to initiative, and works like ECM)
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