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The following material is an adaptation of mecha from Mobile Suit
Gundam, a popular Japanese mecha animation series that aired in 1979 spawned
a large number of sequels. Please feel free to use, copy, and distribute it as
you see fit. All I ask is that you give proper credit and do not claim that it
is your own work. Comments and suggestions are welcome.
RX-78 GUNDAM
from MOBILE SUIT GUNDAM
RPG Stats by DAVE
DEITRICH (deitrich@mcs.net)
Background info provided by THE GUNDAM
PROJECT
BACKGROUND
When the Jion Archduchy separated
from the Earth Federation in UC (Universal Century) 0054, the Jion military
leaders knew that an eventual war with the Federation was inevitable. They also
knew that their small space navy had no hope of winning against the superior
Federation forces, so they instructed the Jion scientists to begin development
of a new type of weapon that would be small enough to be cheaply and quickly
produced, but powerful enough to give the Jion forces an advantage over their
Federation counterparts.
The first major triumph for the Jion scientists was the discovery of the
Minovski Particles. These particles generate an unstable magnetic field that
absorbs most forms of energy instead of reflecting it. Although they have a
fairly short life span, the Minovski particles had two major benefits. The first
was that by scattering them in space, the Jions could create combat areas where
all radio and radar based systems were effectively useless. This dramatically
changed the rules of space combat, forcing spacecraft to rely on visual sensors
only.
The second major application of Minovski Particles was in the creation of a
new form radiation shielding, which was very thin and light yet hundreds of
times stronger than lead for containing radiation. This new shielding allowed
the creation of extremely small, very powerful reactors. The Jion engineers used
these new systems to their maximum potential, creating a completely new form of
one-man fighter craft, the "Mobile Suit". This 60-foot tall humanoid
robot soldier was extremely fast and could stop and turn on a dime. They could
also be equipped with weapons that were just as powerful as spaceship cannons.
Although they were not heavily armored, the combination of speed and firepower
made them ideal for combat in Minovski-jammed areas. The first combat- ready
mobile suit, the MS-05 Zaku, was rolled out in UC 0075. A much improved
model, the MS-06 Zaku II, began production in UC 0078.
Initially, the Federation generals viewed the idea of 60 foot tall fighting
robots as idiotic at best, but they quickly changed their minds when the Jion
Archduchy declared war on the Earth Federation in early 0079. Within three
weeks, Jion forces heavily supported by the new Zakus destroyed 80% of the
Federation space navy. Jion troops then invaded Earth and succeeded in capturing
North America, Central America, and large regions of Europe and Asia. Within one
month of the Jion Archduchy's declaration of war, defeat seemed inevitable for
the Federation forces.
The Federation quickly began "Project Victory," an operation whose sole
purpose was to produce a superior mobile suit design for Federation forces. This
project culminated with the construction of the RX-78 Gundam, a
general-purpose mobile suit that was far superior to the Jion's MS-06 Zaku. The
Gundam was equipped with the best technology the Federation could offer. It was
designed around the revolutionary "Core Block" system, a modular system that
allowed for quick maintenance and replacement of the Gundam's systems. The
Gundam's armor was constructed of Lunar Titanium, a new metal that was extremely
strong but also very light. While incapable of withstanding hits from a mega
particle beam, Lunar Titanium could handle direct hits from the Zaku's 120mm
autocannon. Finally, the Gundam was armed with a beam rifle and two beam sabers,
which were the most destructive mobile suit weapons yet produced.
Three Gundam prototypes were constructed, but two of them (#1 and #3) were
destroyed before they ever saw combat. The #2 prototype survived and was piloted
by Ensign Amuro Rey throughout the war. The Jions responded to Project Victory
by developing their own advanced mobile suits. Some, like the MS-14 Geloog,
were technically more powerful than the Gundam. However, Amuro Rey's emerging
"New Type" powers allowed him to pilot the Gundam with incredible skill,
enabling him to defeat anything the Jion forces threw at him. Eventually, the
Federation engineers succeeded in developing a mass production version of the
Gundam (the RGM-79 "GM") and the tide of battle turned in favor of the
Federation forces. The Federation succeeded in driving the Jion forces off of
Earth, and eventually the Jion Archduchy collapsed after its ruling family, the
Zabi, were killed in the "Battle of Abowaku". The Federation negotiated a peace
treaty with the post-Zabi Jion Republic in early UC 0080, thus ending the One
Year War.
The RX-78 Gundam prototype #2 was destroyed in the Battle of Abowaku. A
fourth prototype, the RX-78NT1 "Alex" was constructed especially for
Amuro Rey in late UC 0079. However, the new Gundam could not be delivered to him
in time for the Battle of Abowaku, and the "Alex" was destroyed by Jion forces a
week before the war ended. The Gundam and GM mobile suits became the symbol of
Federation military power after the end of the war.
RPG STATS
| Vehicle Type: |
UNT Spacy Prototype Close-Combat Mobile Suit |
| Model: |
RX-78-2 Gundam with FF-X7 Core Fighter |
| Crew: |
One |
M.D.C. BY LOCATION:
Head 100
Vulcan Cannons (2, Head) 25 each
Arms (2) 100 each
Hands (2) 50 each
Legs (2) 150 each
(1) Upper Torso 350
(1) Lower Torso 250
Backpack/Thrusters 150
(2) FF-X7 Core Fighter 175
1.9 Megawatt Beam Rifle 100
.38 Megawatt Beam Sabers (2-4) 25 each
270 mm HyperBazooka 100
Shield 150
NOTES:
- Destruction of the upper torso will render the arms, head, and backpack
inoperative. Destruction of the lower torso will render the legs inoperative.
In both cases either part can be ejected from the core fighter once it has
become inoperative. Any additional damage done to the upper torso after it has
been destroyed will go to the Core Fighter. (See Core
Block System below)
- If the Core Fighter is destroyed, then the Gundam MS will also be rendered
inoperable. (See Core Block System below)
SPEEDS
| Gundam, Running: |
100 mph (160 kmph) |
| Gundam, Non-Thruster Leap: |
100 ft (30.5 m) up or across. |
| Gundam, Thruster Leap: |
500 ft (152.5 m) up or across. |
STATISTICS
| Length: |
22 ft (6.6 m) |
| Width: |
27 ft (8.1 m) |
| Height: |
60 ft (18.0 m) |
| Gundam Weight: |
60.0 tons loaded
43.4 tons unloaded |
| Main Engine: |
Fusion Reactor w/ Minovski Shielding
(reactor is housed in the Core Fighter) |
| Range: |
The generator can supply power for approximately 10 years before
requiring replacement. |
| Generator Output: |
1,380 Kw |
| Thruster Output: |
24,000 kg x 2 (Backpack), 1,870 kg x 4 (Feet) |
| Sensor Range: |
5,700 m |
| Armor Materials: |
Lunar Titanium plus Magnetic Coating (for decreased friction between
armor plates, resulting in better reaction times) |
WEAPON SYSTEMS:
- HEAD-MOUNTED 60mm VULCAN CANNONS: The only built-in armaments on
the RX-78 Gundam are two vulcan cannons mounted in the head of the mobile
suit. These two cannons are mounted on either side of the antenna and are
fixed forward. The pilot must move the Gundam's head in order to aim the
cannons. Both cannons fire at the same time, though one cannon will function
if the other is destroyed.
- Primary Purpose: Defense
- Secondary Purpose: Close-range Assault
- Mega-Damage: 1D6x10 M.D. per burst (60 rounds from both cannons).
A single round does 1D6 M.D.
- Range: 3000ft (900m)
- Rate of Fire: Equal to the pilot's combined number of attacks.
- Payload: 600 rounds per cannon, which is enough for 20 combined
bursts. Note: The ammo bins for the two cannons are NOT linked; if one
cannon is destroyed the ammo feed CANNOT be automatically switched to the
other cannon.
- 1.9 MW BEAM RIFLE: This hand-held particle cannon is the main
weapon for the RX-78 Gundam, and is easily as powerful as the main cannons
mounted on Federation or Jion warships. It works by confining and accelerating
mega particles in a strong magnetic field, and then ejects them in a
tremendous blast of energy. Mega particles are produced when Minovski
particles go through a degeneration and fusion process. Warships normally hook
their beam cannons up to generators that can produce mega particles on the
fly, thus resulting in an almost unlimited supply of ammo. Since the Gundam
does not have room for the bulky generator equipment, the mega particles are
instead pre-generated and stored in an energy capacitor for later use. The
result is an MS-sized gun that packs the same punch as warship weapons but has
a limited ammo supply.
The original beam rifle for the RX-78 Gundam had the energy capacitor built
directly into the gun, which meant that it could only be recharged at a base
or ship and couldn't be exchanged in the field. Later models of the beam rifle
included a modular capacitor that could be exchanged in the field (much like
an energy clip). These modified rifles did not become widely spread until
0082-0083, however.
One Beam Rifle is usually assigned to the Gundam, though a second one can
be stored on the inside of the shield if necessary.
- Primary Purpose: Assault
- Mega-Damage: 4D6x10 M.D. per blast. Bursts are not possible.
- Range: 6000ft (1800m)
- Rate of Fire: Maximum of 3 shots per melee round.
- Payload: 20 shots maximum. The rifle must be recharged at a base
or mothership after it is depleted. It CANNOT be replaced in the middle of a
battle.
NOTE: The first versions of this weapon had technical problems that
caused it to malfunction with extended use. After the first shot, roll a 1d10
every time the weapon is fired. On a roll of 1 the gun malfunctions and cannot
be fired again until serviced by technicians. These design flaws were finally
corrected shortly before the Battle of Abowaku.
- 0.38 MW BEAM SABERS: These revolutionary mecha-sized melee weapon
were first used on the Gundam mobile suit. The beam saber works on the same
principle as the beam rifle, except that the mega particles are captured and
stored in a strong electromagnetic field instead of projected in a beam. The
result is a concentrated energy blade which is one of the deadliest weapons in
the Gundam universe.
The beam saber only contains enough energy and mega particles for about 60
seconds of continuous use. When not in use, the beam sabers are stored in the
backpack of the mecha, where they are recharged by the Gundam's reactor. The
Gundam can switch the beam saber on and off while holding it, in order to
conserve power. Once totally depleted it takes 30 minutes for a beam saber to
recharge to full capacity.
The Gundam carries two beam sabers mounted on its backpack. An additional
two sabers (fully charged) can be stored on the inside of the shield.
- Primary Purpose: Melee Combat
- Secondary Purpose: Defense
- Mega-Damage: 5d6x10 M.D.
- Range: The blade has a range of 15-30 ft (5-10 m) and is
adjustable.
- Payload: The beam sabers can function continuously for 60 seconds
(4 melee rounds) before running out of power). Once discharged, the beam
saber must be returned to the Gundam's backpack where it can recharge at a
rate of 1 second of power per 30 seconds of charging.
- 270 mm HYPERBAZOOKA: This optional weapon is essentially an
enormous rocket launcher for the mobile suit. It fires large UNGUIDED
chemically-propelled rockets with high explosive warheads. These missiles are
unguided because Minovski particle jamming renders most forms of tracking
systems useless in the Gundam universe. Therefore the designers decided to
remove the tracking systems in the rockets and replace them with more powerful
explosives.
ONE hyperbazooka can be mounted on the back of the Gundam. Due to its bulk
and low payload, this weapons is usually reserved for missions involving heavy
assault.
- Primary Purpose: Assault
- Mega-Damage: 3d6x10 M.D. per missile.
- Rate of Fire: One missile at a time.
- Payload: 5 missiles (1 in the barrel plus 4 in a clip)
- Range: 5 miles (8 km).
- OPTIONAL HAND-TO-HAND COMBAT: Punch does 3D6 M.D., Body Block does
3D6 M.D., Kick does 4D6 M.D., Leap Kick does 5D6 M.D., Stomp does 3D6 M.D.,
but is limited to targets no more than 16 feet tall. Body flip does 2D6 M.D.
Pilots who have experience with giant robots get full bonuses from Robot Basic
combat training.
STANDARD EQUIPMENT FOR MOST MOBILE SUITS
- OPTICAL TARGETING SYSTEM: Mobile Suits have very sophisticated
optical tracking systems to assist the pilot in targeting. This system
provides the pilot with a +2 to hit when using projectile or beam weapons
(such as the beam rifle, hyperbazooka, or vulcan cannons on the Gundam).
However, since the tracking system is optical, the target must be IN DIRECT
LINE OF SIGHT from the MS in order to get the bonus.
- COMBAT COMPUTER: Contains data on up to 120 different vehicles
(both friend and foe). Can call up and project data on the HUD screens in the
cockpit.
- "SKIN TOUCH" COMMUNICATIONS SYSTEM: Mobile Suits have sensitive
microphones in their cockpits that can pick up a pilot's voice and project it
to vibrating devices on the surface of the hand. By grasping hands with
another Mobile Suit, the first mecha can transmit these vibrations to the
other mecha. Sensors on the other mecha translate these vibrations into sounds
and projects them via speakers in the cockpit. The result is a secure method
of communication between mecha that cannot be intercepted by enemy scanners.
- LASER COMMUNICATIONS SYSTEM: Although the original Gundam prototype
did not have this system, later mobile suits included a laser communications
system that allowed mecha to communicate over long distances. The only
disadvantage was that the mobile suits had to be looking at each other in
order to communicate.
- RADIO COMMUNICATIONS: Backup; usually doesn't work due to Minovski
interference.
- EXPLOSIVE JOINTS: In event of severe damage to the Gundam, the
torso sections could be jettisoned allowing the pilot to escape in the core
fighter.
- COMPLETE ENVIRONMENTAL PROTECTION SYSTEM: Identical to the system
described on Pg. 214 of the Rifts RPG book.
The core block system was a revolutionary way of designing mobile suits,
first implemented on the Gundam MS. The idea was to include the combat computer
and cockpit of the mecha (and the pilot; the three most valuable parts) in a
central modular unit that could be ejected and recovered if the mobile suit was
ever destroyed. (NOTE: later core fighters designed in 0083 also contained the
mecha's reactor) The core unit would be modular, so that it could be transferred
to another mobile suit body while the original one was being repaired (thus
reducing down-time for pilots). The modular aspects of the core block system
would also allow the mobile suit to be customized to different environments and
equipped with special weaponry for unusual missions.
The designers of the Gundam then took this concept one step further, and
designed the central unit so that it could transform into a fully functional
plane when not attached to a Gundam body. This would allow the pilot to escape
with the most valuable systems of the mecha in case the Gundam ever got
destroyed in battle. Although some designers envisioned using the "Core
Fighter" as a combat fighter, it proved to be rather ill-suited for that
role. The Core Fighter is too slow to be an effective combat aircraft, and its
armaments are too light to do serious damage to most mobile suits. Later on
during the war an external unit (called the "Core Booster") was developed, which
could be attached to the Core Fighter and turn it into a fairly powerful heavy
fighter.
The Core Block system benefited the Gundam several times during the war.
However, the system proved too expensive to include in all Federation mecha, and
was therefore not included in later mass-production versions of the Gundam.
Eventually the Core Block System was scrapped in favor of the Linear Seat
System; a virtual environment display system that provided much more visual
information for the pilot of the mecha.
| Vehicle Type: |
UNT Spacy Prototype Light Fighter |
| Model: |
FF-X7 Core Fighter |
| Crew: |
One |
M.D.C. BY LOCATION:
(1) Reinforced Cockpit 150
Autocannons (4, 2 per side) 25 each
(2) Main Body 175
(3) Wings (2) 75 each
(3) Tail 50
NOTES:
- Destruction of the Core Fighter Cockpit will render the mecha inoperable
and probably kill the pilot.
- Destruction of the Core Fighter Main Body will destroy the Core Fighter.
In addition, the loss of the main generator will render the Gundam inoperable.
- Destruction of the Core Fighter Wings or Tail will cause the fighter to
crash.
SPEEDS/STATISTICS
| Max Speed: |
400 mph (640 kmph) |
| Cruising Speed: |
300 mph (480 kmph) |
| Length: |
29 ft (8.6 m) |
| Width: |
14 ft (4.2 m) |
| Height: |
15 ft (4.5 m) |
WEAPON SYSTEMS
- 25mm AUTOCANNONS: A pair of autocannons is mounted on each side of
the nose of the plane. All four cannons fire together unless one or more is
damaged/destroyed.
- Mega-Damage: 4D6 M.D. per burst. (1D6 per cannon)
- Range: 3000ft (900m)
- Rate of Fire: 6 bursts per melee
- Payload: Enough for 20 attacks; approximately 400 rounds.
- AIR-TO-AIR MISSILES: The core fighter also carries two missile
launchers for air-to-air combat. Each missile launcher contains 4 missiles
which are concealed within the engine block when not in use.
- Mega-Damage: 1d6x10 M.D. per missile
- Rate of Fire: 1 missile per launcher per round (2 total/round)
- Payload: 4 missiles/launcher (8 total)
- Range: 3 miles (4.8 km)
- Speed: 500 mph (804 kmph)
COMBAT BONUSES FOR MOBILE SUIT COMBAT TRAINING:
NOTE: These bonuses do NOT take into consideration special NewType
piloting abilities.
- Three hand to hand attacks per melee (plus those of pilot).
- Body flip/throw.
- Body block/tackle/ram.
- Kick attack.
- +2 to strike.
- +4 to parry.
- +3 to dodge.
- +3 to roll with punch, fall, or impact (explosion), reducing damage by
half.
- Critical strike same as pilot's hand to hand.
- One additional attack at level five.
- One additional attack at level ten.
GM NOTES FOR RIFTS GAMES
The RX-78 Gundam probably isn't powerful enough to be of very much interest
to Rifts characters. Although fairly agile for its size, the mecha is too big
for the guerilla-style combat that is most common on Rifts earth. The armor is
also fairly weak when compared to other Rifts mecha, though Northern Gun or
Triax may be able to come up with something that could replace it. The damage
capacity of the mecha is respectable, but even so the players probably won't
want to run around with a 60 ft tall mecha that sticks out like a sore thumb on
the landscape.
The only possible interest the Gundam might have is in the Minovski
technology it contains. Rifts technology does contains systems that are equal to
or superior to the Gundam's capabilities, but the technology in the RX-78
eventually becomes the basis for smaller, faster, and DEADLIER mecha in the
Gundam continuity. Such mecha can be seen in shows like Gundam: Char's
Counterattack, Gundam F91, and Victory Gundam. Extended
research into Minovski physics by Rifts engineers may eventually produce designs
that are just as powerful.
REFERENCES USED IN THIS DESIGN
- "MECHA FILE: ANALYSIS OF THE GUNDAM RX-78" from ANIMAG,
written by James Teal
- MS ENCYCLOPEDIA 3.0, published by B-Club
- MECHA PRESS #1, published by Ianus Publications
- UC HERALD #1 AND #2, written by Tonghyun Kim and Noel
Gamboa
- 1/144 SCALE HG RX-78 GUNDAM PLASTIC MODEL, produced by Bandai Toys
SPECIAL THANKS
...to MARK SIMMONS (also an original Animag staff member),
whose extensive comments and corrections resulted in a much better
representation of the official RX-78 Gundam, now complete with Bandai's
continuity changes. :-)
A NOTE TO PURISTS
I didn't have time to rewatch the three Gundam movies again, so you'll have
to forgive me if there's something in the original show that my stats don't
reflect. I am very much open to comments and corrections, however, so if you
know something I don't please contact me and I'll fix the problem. Thanks!
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