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OZ-00MS Tallgeese
Pictures, General and Technical Information
courtesty of the Fantasy & Animation Headquarters.
Palladium RPG Stats by Kelly Green.
Created 12-08-01
Updated 1-10-03
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General and Technical Data
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Model number: OZ-00MS
Code name: Tallgeese
Unit type: mobile suit
Manufacturer: OZ (Organization of Zodiac)
Operator: OZ
Rollout: AC 175
First deployment: AC 195
Accomodation: pilot only, in standard cockpit in torso
Dimensions: head height 17.4 meters
Weight: empty 8.8 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Powerplant: ultracompact fusion reactor, output rating unknown
Performance ability levels: fighting 100; weapons 110; speed 150; power
130; armor 120
Equipment and design features: self-destruct system
Fixed armaments: 1 x dober gun, clip-fed, mounted on right shoulder; 2 x
beam saber, stored in recharge racks in shield, hand-carried in use
Optional hand armaments: shield, can be optionally mounted on left
shoulder
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Technical and Historical Notes
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"Rather than a suit for battle, you could say it's a suit for dueling. It
takes a brave pilot to bring out its true potential... brave enough to risk
death for victory." - Zechs Merquise
It was in the year AC 175 when OZ, an affiliate of the Romefeller Foundation,
was charged with designing and building the first combat-capable mobile suit of
that Era. The results exceeded all expectations, as the OZ-00MS Tallgeese proved
so powerful that no ordinary pilot could handle it. Although equipped with a
pair of beam sabers and a shell-firing "dobergun," the Tallgeese's biggest
advantage was its size and speed. Being a large and heavy mobile suit, it
required an enormous amount of thrust for jumping and maneuvering. However, its
designers equipped it with a tremendous vernier rocket system that gave it
enough thrust to maintain flight on its own - over three times the acceleration
of OZ's later air combat model mobile suit, the OZ-07AMS Aires. However, the
sheer stress and G-forces placed upon the pilot made the Tallgeese too much of a
"wild horse" for anyone to handle, and the mobile suit was disassembled and put
into storage, ostensibly to serve as a "museum piece."
Although the five scientists who designed the Tallgeese left OZ to follow other
pursuits after colony leader Heero Yuy's assassination, OZ began full-scale
mobile suit production, using the Tallgeese as the basis for its smaller,
less-powerful OZ-06MS Leo units. It wasn't until twenty years later that the
Tallgeese would resurface when OZ pilot Zechs Merquise, desparate to find a
weapon capable of helping him take on those same scientists' powerful Gundam
mobile suits, would bring the Tallgeese out of mothballs and make it operational
again. Despite the physical punishment, Zechs would become the only pilot to
master the prototype mobile suit, making it his personal unit through most of
the fighting and political strife that occured in AC 195.
(EDITOR'S NOTE: Despite the common knowledge that Zechs Merquise was the
pilot of the one-and-only Tallgeese, it appears that this same Tallgeese - or
possibly a second Tallgeese unit - is known to have been in possession of one of
the designers of the Wing Gundam Zero, Master O, and the Long clan of the L5
colonies. We do know for certain that this Tallgeese was piloted by Mei Lan Long
in an encounter with OZ and Earth Alliance forces in AC 194, and was heavily
damaged in the battle.)
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Miscellaneous Information
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Pilot(s): Zechs Merquise (aka Milliardo Peacecraft), Otto, Mei Lan
Long
Appearances: New Mobile Report Gundam W; New Mobile Report Gundam W:
Episode Zero
Original mechanical designer: Hajime Katoki
[1]Head
[1][2]Head Sensor Unit
[3]Main Body
Reinforced Pilot
Compartment
Shoulder Shields(2)
Arms(2)
[1]Hands(2)
Legs(2)
[4]Backpack Thruster Unit
Left Arm Shield
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175
85
800
290
230 ea
290 ea
115 ea
460 ea
460
230
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Dober Gun
Beam Swords(2) |
125
50 ea |
[1]The Head, Hands, and Sensor Unit are small targets , and are difficult to
hit. Therefore, even with a called shot, they are -3 to hit.
[2]Destroying the Sensor Unit on the Head will disrupt the Tallgeese's
ability to receive radio signals and has a 50% chance of destroying the radar
and laser tracking systems. This will eliminate the bonuses for Strike and
Dodge.
[3]Depleting the MDC of the Main Body will disable the Tallgeese.
[4]Destroying the Backpack Thruster Unit will leave the Tallgeese unable to
fly. In space, it will still be able to maneuver slightly, but will be -2 on
all defensive rolls.
Reactor: 3400 kilowatts
Running: 100 mph
Leaping: 50 feet up or 100 feet across(Note: Leaps in space are increased
by a factor of 10.)
Leaping: (Thruster Assisted) 150 feet up, and 300 feet across(Note:
Leaps in space are increased by a factor of 10.)
Thrust: 34,000 kilograms
Flying:
In Atmosphere: 300mph with a 18,000 foot ceiling
Space: 1,805 mph
Flying:with Backpack Thruster at 110% Throttle
In Atmosphere: 540mph with a 18,000 foot ceiling (+3 to dodge)
Space: 3,610 mph (+5 to dodge)
Height: 17.4 m
Width:
Length:
Weight: 8.8 metric tons (9.7 tons)
- Dober Gun: although available to a number of mecha, this unit is
expensive to produce, and thus fairly uncommon. The Dober gun is a
development of the same Beam weapon technology as the Beam Rifle, and Beam
Cannon.
Location: Hand Held
Primary Purpose: Assault
Secondary Purpose: Anti-Mecha
Range: 5000 ft (1515m; Double in Space)
Mega Damage: 3D6 x 10 MD per Burst
Rate of Fire: Equal to the Pilot's Hand to Hand
Payload: 20 Bursts
- Beam Sword: (2)basically a really large energy sword.
Location: Both swords are stored in the shield, but hand held when in
use.
Primary Purpose: Melee
Range: Melee
Mega Damage: 4D4 x 10 MD
Attacks per Melee: Equal to the Pilots Hand to Hand
Payload: Capable of operating for 3 minutes on a single charge.
- Optional Hand to Hand Combat
Restrained Punch
Punch
Power Punch(uses 2 attacks)
Crush, Pry or Tear
Kick
Leap Kick
Body Flip / Throw
Body Block / Tackle / Ram
Flying Ram
Stomp |
1D4
2D6
3D6
1D6
1D6
2D6
1D4
1D6
3D6
1D6 |
See Also: Gundam Combat Basic / Gundam Combat Elite
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