In the last weeks of the One Year War of the Universal Century Era, the Zeon
Duchy introduced its last mass-produced mobile suit line, the MS-14 Gelgoog.
Gelgoog variants also appeared to fill specific mission roles, and one variant
was the MS-14F Gelgoog Marine. Built exclusively for Zeon's marine troops, the
Gelgoog Marine (or "F-type," as it is sometimes called) featured improved
thrusters, speed and maneuverability, as well as external propellant tanks to
increase its range while offsetting the extra fuel used by its more powerful
thrusters. The twin beam sword of the original Gelgoog was replaced with two
standard beam sabers, and a 110 mm machinegun was mounted on each forearm. The
original Gelgoog's large and burdensome shield was replaced with a modified Zaku
II shoulder shield, called a "knuckle shield," which could be used as a punching
weapon. With its good cost performance, the Gelgoog Marine was perhaps the most
heavily mass-produced Gelgoog variant built, with many units surviving the war.
The Gelgoog Marine was operated by the Zeon remnant Cima Fleet, and some units
were captured by the Earth Federal Forces and deployed as aggressor units for
pilot training and mobile suit field tests.
Vehicle Model: MS-14F Gelgoog Marine
Class: Mass-Production Space Combat Mobile Suit
Manufacturer: DELAZ FLEET / CIMA FLEET / AXIS
Crew: One pilot
M.D.C. by Location:
Head --- 100
Arms (2)--- 110 each
110mm Machineguns (2, Arms)--- 50 each
Hands (2)--- 50 each
Legs (2)--- 160 each
*Upper Torso --- 300
*Lower Torso --- 200
Backpack/Thrusters --- 150
**Reinforced Pilot's Compartment --- 200
90mm Machine Gun --- 100
0.38 Megawatt Beam Saber(2; stored in backpack)--- 25
Shield --- 100
*Destruction of the upper torso will render the arms, head, and backpack
inoperative. Destruction of the lower torso will render the legs inoperative.
Any additional damage done to the upper torso after it has been destroyed will
go to the Pilot's Compartment.
**If the Pilot's Compartment is destroyed, then the will also be rendered
inoperable and the pilot will open to damage and the vaccum of space.
SPEED:
Running: 125 km/h on a flat surface.
Non-thruster Leap: 100ft up or across
Thruster Leap: 500ft up or across
Thruster Output: 20500kg x 2 (backpack), 7000kg x 2 (feet)
Acceleration: 0.68 G
STATISTICAL DATA:
Height: 19.2 meters
Width:
Weight: 45.1 tons (standard), 81.3 tons (fully loaded).
Sensor Radius: 6300 meters
Physical Strength: Equal to a P.S. of 50
Cargo: The small size of the cockpit provides limited room for personal
belongings.
Power Plant: Fusion Reactor w/ Minovski Shielding capable of generating
of power.
Range: The generator can supply power for approximately 10 years before
requiring replacement.
WEAPON SYSTEMS:
1. ARM-MOUNTED 110mm MACHINEGUNS (2): Mounted on each arm of the
Gelgoog is an 110mm Machinegun, it is the only built-in weapon system on the
Gelgoog Marine.
Primary Purpose: Close Range Assault
Mega-Damage: 2d4x10+30 M.D. each (10 round burst).
Range: 3000ft
Rate of Fire: Bursts equal to the pilot's combined number of attacks.
Payload: 100 rounds per Machinegun, that's 10 bursts for each arm.

2. 0.38 MW BEAM SABERS: These revolutionary mecha-sized melee weapon were
first used on the RX-78 Gundam mobile suit. The beam saber works on the same
principle as the beam rifle, except that the mega particles are captured and
stored in a strong electromagnetic field instead of projected in a beam. The
result is a concentrated energy blade which is one of the deadliest weapons in
the Gundam universe.
The beam saber only contains enough energy and mega particles for about 60
seconds of continuous use. When not inuse, the beam sabers are stored in the
backpack of the mecha, where they are recharged by the Gelgoog's reactor. The
Gelgoog can switch the beam saber on and off while holding it, in order to
conserve power. Once totally depleted it takes 30 minutes for a beam saber to
recharge to full capacity.
The Gelgoog Marine carries 2 beam sabers mounted on its backpack.
Primary Purpose: Melee Combat
Mega-Damage: 5d6x10 M.D.
Range: The blade has a range of 15-30 ft (5-10 m) and is adjustable.
Payload: The beam saber can function continuously for 60 seconds (4 melee
rounds) before running out of power. Once discharged, the beam saber must be
returned to the Gelgoog's backpack where it can recharge at a rate of 1 second
of power per 30 seconds of charging.

3. MMP-80 90mm MACHINEGUN: This is the standard ranged weapon on the
Gelgoog Marine. It's easy to produce, and ammo is cheaper.
Primary Purpose: Assault
Mega-Damage: 2d6x10 for a short burst, 3d6x10 for a long burst.
Range: 4,000ft
Rate of Fire: Bursts equal to the pilot's combined number of attacks
Payload: 32 rounds, short burst uses 3 rounds, long burst uses 9 rounds.
Empty clips can be replaced but take two melee actions/attacks. Two are stored.
OPTIONAL HAND-TO-HAND COMBAT: Punch does 3D6 M.D. (5d6 if punching w/
'Knuckle' Shield), Body Block does 3D6 M.D., Kick does 4D6 M.D., Leap Kick does
5D6 M.D., Stomp does 3D6 M.D., but is limited to targets no more than 16 feet
tall. Body flip does 2D6 M.D. Pilots who have experience with giant robots get
full bonuses from Robot Basic combat training.
SYSTEMS NOTE: The Gelgoog is well manueverable in space, +1 to dodge
in space.
STANDARD EQUIPMENT FOR MOST MOBILE SUITS
OPTICAL TARGETING SYSTEM: Mobile Suits have very sophisticated optical
tracking systems to assist the pilot in targeting. This system provides the
pilot with a +2 to hit when using projectile or beam weapons. However, since the
tracking system is optical, the target must be IN DIRECT LINE OF SIGHT from the
MS in order to get the bonus.
COMBAT COMPUTER: Contains data on up to 120 different vehicles (both
friend and foe). Can call up and project data on the HUD screens in the cockpit.
"SKIN TOUCH" COMMUNICATIONS SYSTEM: Mobile Suits have sensitive
microphones in their cockpits that can pick up a pilot's voice and project it to
vibrating devices on the surface of the hand. By grasping hands with another
Mobile Suit, the first mecha can transmit these vibrations to the other mecha.
Sensors on the other mecha translate these vibrations into sounds and projects
them via speakers in the cockpit. The result is a secure method of communication
between mecha that cannot be intercepted by enemy scanners.
LASER COMMUNICATIONS SYSTEM: The Gelgoog has a laser based communications
system that allows the mecha to communicate over long distances. The only
disadvantage is that the mobile suits have to be looking at each other in order
communicate.
RADIO COMMUNICATIONS: Backup; usually doesn't work due to Minovski
interference.
COMPLETE ENVIRONMENTAL PROTECTION SYSTEM: Identical to the system
described on Pg. 214 of the Rifts RPG book.
COMBAT BONUSES FOR MOBILE SUIT COMBAT TRAINING:
NOTE: These bonuses do NOT take into consideration special NewType
piloting abilities.
- Three hand to hand attacks per melee (plus those of pilot).
- Body flip/throw.
- Body block/tackle/ram.
- Kick attack
- +2 to strike.
- +4 to parry.
- +3 to dodge.
- +3 to roll with punch, fall, or impact (explosion), reducing damage by
half.
- Critical strike same as pilot's hand to hand.
- One additional attack at level five.
- One additional attack at level ten.