The Neue Ziel ("neue ziel" being German for "new goal") was truly ahead of
its time. Sporting a powerful generator to power the large number of mega
particle guns and beam weapons on its body, the Neue Ziel also mounted a pair of
wire-controlled, beam gun-equipped arms that could be used to make all-range
attacks in a fashion similar to the MAN-03 Braubro or MSN-02 Zeong. However,
these arms were controlled with the aid of a computer "half-control" sytem, thus
negating the need for a psycommu system and allowing non-Newtypes to perform
these kinds of attacks. The Neue Ziel was also equipped with a set of I-field
barrier generators, giving the mobile armor 360 degrees of protection against
all beam weapon attacks.
Vehicle Model:AMX-002(AMA-X2) Neue Ziel
Class:Prototype Space Attack Mobile Armor
Manufacturer: Axis
Crew: One pilot
M.D.C. by Location:
Head --- 180
Arms (2)--- 200 each
Sub-Arms (4)--- 100 each
Boosters (2)--- 300 each
Boost Binders (2)--- 150 each
*Upper Torso --- 600
*Lower Torso --- 500
Mega-Cannon --- 200
Mega-Particle Guns (6; 3 for each booster)--- 150 each
Tail --- 400
Tail Binder --- 200
**Reinforced Pilot's Compartment --- 300
***I-Field Generators (4)--- 100 each
I-Field Barrier --- Special, see below
*Destruction of the upper torso will render the arms, head, and boosters
inoperative. Destruction of the lower torso will render the tail booster
inoperative. Any additional damage done to the upper torso after it has been
destroyed will go to the Pilot's Compartment.
**If the Pilot's Compartment is destroyed, then the Mobile Armour will also be
rendered inoperable and the pilot will open to damage and the vaccum of space.
***Destroying one of the I-Field Generators will destroy the I-Fields protection
from one of four angles (roll a d4- 1: top, 2: bottom, 3: left, 4: right).
SPEED:
Thruster Output: 359000kg x 1, 204000kg x 1, 125000kg x 11
Acceleration: 4.80G
STATISTICAL DATA:
Height: 76.6 meters
Width: 73.6 meters
Weight: 198.2 tons (standard), 403.5 tons (fully loaded)
Sensor Radius: 10,000ft
Physical Strength: Equal to a P.S. of 60
Cargo: The small size of the cockpit provides limited room for personal
belongings.
Power Plant: Fusion Reactor w/ Minovski Shielding capable of generating
75800kW of power.
Range: The generator can supply power for approximately 10 years before
requiring replacement.
WEAPON SYSTEMS:
1. MEGA-CANNON (1): OUCH!
Primary Purpose: Anti-Starship
Mega-Damage: 2d6x100 M.D.
Range: 6,000ft
Rate of Fire: One shot per melee
Payload: Effectively unlimited.
2. MEGA-PARTICLE GUNS (6): Mounted across each of the
boosters/shoulders of the Neue Ziel are Mega-Particle Guns. These weapons
function as the main offensive weapon of the Mobile Armour.
Primary Purpose: Heavy Assault
Mega-Damage: 6d6x10 M.D. each
Range: 6000ft
Rate of Fire: Each can be fired 4 times per melee, the weapons can be
fired in tandems of 2, 4, or all 6.
Payload: Unlimited
3. MEGA-PARTICLE GUNS/BEAM SABERS (2): Built into both of the main
arms are special mega-particle guns. These weapons can either fire a particle
beam, or function as a large beam saber (like the one used by the Unit-03).
Primary Purpose: Assault/Melee Combat
Mega-Damage: Mega-Particle Gun: 4d6x10 M.D, Beam Saber: 2d4x100 M.D.
Range: Particle Gun: 6000ft, Beam Saber: The blade can changed from
30-120ft (10-40m).
Rate of Fire: Equal to pilots combinded melee attacks.
Payload: Effectively unlimited.

4. BOOST BINDERS (2): Attached to each of the Boosters is a Boost Binder.
This weapon system contains both large & micro-missile launchers.
Primary Purpose: Assault
Mega-Damage: Large Missile: 5d6x10 each w/ a 35ft blast radius,
Micro-Missile: 2d4x10 each.
Range: Large Missile: 50 miles, Micro-Missiles: 2 miles
Rate of Fire: Either type of missiles can either be fired in single shot,
or a volley of 2, 4, 8, or 10.
Payload: 10 Large missiles per Binder (20 total), and 60 micro-missiles
per Binder (120 total)

5. TAIL BINDER (1): The Tail Binder works much akin to the Boost Binder.
Except it has 3 Mega-Particle Guns and no Large missiles.
Primary Purpose: Heavy Assault
Mega-Damage: Mega-Particle Guns: 6d6x10 M.D. each, Micro-Missiles:
2d4x10.
Range: Particle Guns: 6000ft, Micro-Missiles: 2 miles
Rate of Fire: Particle Guns can be fired 4 times per melee, and single
shot or tandems of 2 or 3. The Micro-Missiles can be fired single shot or in
volleys of 2, 4, 8, or 10.
Payload: Particle Gun: Unlimited, Micro-Missiles: 120 total
6. I-FIELD BARRIER GENERATOR: This is a special defense system built
into the Neue Ziel. The I-field is what is used to contain and reflect Minovski
Particles, it's what used in the Minovski Engines and in Beam Sabers and
Cannons. It's nearly impossible to build a generator on a normal mobile suit
however, it is possible to build them onto large mobile armours. This field is
totally invulnerable to all forms of Beam Weapons, but is totally useless
against any other form of attack (making it effective against starships wielding
massive beam cannons).
Primary Purpose: Defense
Mega-Damage: his field does no mega-damage, however it has unlimited
M.D.C. vs. all Beam Weapons of any kind. Against any other weapon the field is
useles
Range: The field is projected in a 50ft radius away from the furthest
ends of the Neue Ziel


OPTIONAL HAND-TO-HAND COMBAT: Main Arm strike 2d4x10 M.D., Sub Arm Strike
1d4x10. Pilots who have experience with giant robots get full bonuses from Robot
Basic combat training.
SYSTEMS NOTE: The Neue Ziel is an extreamly agile mobile armour. +3 to
strike, parry, & dodge, +2 attacks per melee.
STANDARD EQUIPMENT FOR THE NEUE ZIEL
OPTICAL TARGETING SYSTEM: Mobile Suits have very sophisticated optical
tracking systems to assist the pilot in targeting. This system provides the
pilot with a +2 to hit when using projectile or beam weapons. However, since the
tracking system is optical, the target must be IN DIRECT LINE OF SIGHT from the
MS in order to get the bonus.
COMBAT COMPUTER: Contains data on up to 120 different vehicles (both
friend and foe). Can call up and project data on the HUD screens in the cockpit.
LASER COMMUNICATIONS SYSTEM: The Mobile Armour has a laser based
communications system that allows the mecha to communicate over long distances.
The only disadvantage is that the mobile suits have to be looking at each other
in order communicate.
RADIO COMMUNICATIONS: Backup; usually doesn't work due to Minovski
interference.
WIRED HEAVY CLAW ARMS: The two main arms of the Neue Ziel have high
strength wires and thrusters attached, which enable them to be 'fired' and
manuever around, allowing the built in mega-particle guns/beam sabers to move
around corners and increase striking range. The cable has a length of 300m
(900ft)
HIDDEN SUB ARMS: Two retractable sub-arms are built into each of the
Mobile Armours Boosters. These arms can be brought out at any time. They're
usually used for getting an enemy in grab, after all it's hard to break free
from 4 Arms with a Robotic P.S. of 60 each. The arms have a reach of 20m (60ft).
COMPLETE ENVIRONMENTAL PROTECTION SYSTEM: Identical to the system
described on Pg. 214 of the Rifts RPG book.
COMBAT BONUSES FOR MOBILE ARMOUR COMBAT TRAINING:
NOTE: These bonuses do NOT take into consideration special NewType
piloting abilities.
- Two hand to hand attacks per melee (plus those of pilot).
- +1 to strike.
- +3 to parry.
- +3 to dodge.
- +4 to roll with punch, fall, or impact (explosion), reducing damage by
half.
- Critical strike same as pilot's hand to hand.
- One additional attack at level five.
- One additional attack at level ten.