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Newtype RCC for Rifts Created by Daniel Ross 05/26/03
Not always the most emotionally stable of people, Newtypes dominate the arena of mecha combat with ease. Combined with natural physical ability, their psychic link to mobile suits and other machines make them the pinnacle of piloting excellence. Unfortunately for them and those around them, this ability does not come without a cost. Typically the Newtype is socially retarded and emotionally imbalanced. They find their joy and purpose in life inside a cockpit only.
Race: Psychic Humans only Alignment: Any Attributes: IQ: 3D6+2 ME:2D6+2 MA: 2d6+2 PS:3D6 PP:4D6+3 PE:3D6 PB:3D6 Spd:3D6
PPE: 2D6 due to spending energy developing psychic ability Height/Weight: Determined as per normal Human Hit Points/SDC: Determined as per normal Human
ISP: 3D4x10 + ME, 10 ISP per level Considered a Master Psionic
Special Psionic Powers 1) Newtype Mecha Link Due to their innate link to mecha, Newtypes receive the following Bonuses while engaged in Mobile Suit or Mecha combat: +12 to PP!!!!! +3 to Initiative +3 to ALL combat rolls (this is in addition to bonuses from PP boost) +3 attacks per round Auto Dodge ISP cost: 20 Duration: 3 melee rounds +1/level This power (like all of the Newtype Psi powers) is NOT voluntary. It simply occurs as soon as combat initiates. If there is not sufficient ISP, the Newtype is comparitively helpless.
2) Newtype Combatant Link This can be much more of a detriment than a power, per se. What happens is when the Newtype begins combat with another psychic individual, a sort of rapport is started. The shock of this lowers the Newtypes abilities immediately. This will happen even if the opponent is not in a Mobile Suit, all that is needed is for there to be SOME form of combat between the Newtype and any level of psychic (minor, major, master)
-2 attacks/melee actions lose initiative! 1st melee round, no strike is possible against that psychic. (can still dodge, roll, parry, enagage in combat with others)
Where this may or may not be a “power” is the telepathic rapport between the Newtype and the other psychic in question. The opponent does not need to have the power of Telepathy for this to work. What basically happens is that the two start talking to one another, unless the other puts up a mind block .
ISP Cost:15 Duration: 3 Rounds
Again, this power is involuntary.
Other psi abilities: Sixth Sense and a strange Clairvoyance- happens while asleep (10% chance per night, cumulative) will wake Newtype and not let he/she go back to sleep that night. The Newtype is stuck with these and ONLY these psi abilities for it’s total life span.
Other penalties/vulnerabilities 1) Lose 3 Duels or contests of honor- 30% chance of insanity lasting until a battle is won decisively (GM discretion) 2) 20% chance of insanity when forced to watch loved ones perish in the fires of war. +20% if it could have been prevented by the Newtype, or was caused by the Newtype.
OCC Skills Communication: Radio-Basic (+20%) Domestics: none Electrical: none Espionage: none Mechanical: none Physical: Hand to Hand: Martial Arts, Acrobatics, Boxing, Gymnastics (+20% where applicable) Pilot Skills: SPECIAL: A Newtype is a master pilot of ANYTHING. In a maximum of 3 rounds, this character can have a 98% with any powered vehicle (i.e. not livestock) With systems familiar to the character (i.e. NGR power armor, Zeon Mobile Suits, etc) one round is all that’s needed to reach that level. Where applicable, the character reacts as though he/she has Elite training in that vehicle. This is where the Newtype shines. Pilot Related: All (+20%) Rogue: none Science: Basic Math (+10%) Technical: One language and literacy in that language of choice (98%), Computer Operation WP: Sword, Paired Weapons, Energy pistol Wilderness Skills: none
OCC Related Skills 4 from any except Espionage. +10% in anything related or possibly related to a mecha (pre-requisites needed for robot engineering and the like)
Secondary Skills: 3 from any except espionage, medical, demolitions, and mechanical
Standard Equipment 2 sets of clothing one energy side arm with 2 extra E-clips One knife One mecha (single crew only) Gm discretion 2 weeks of rations Starts with 2D6x 100 credits worth of black market goods or coins
While the newtype is very limited in it’s scope, in their realm they reign supreme. However, when taken out of their Mobile Suit and placed in human situations, they often fail and cannot cope, therefore retreating into their safe womb inside MDC plating and armaments.
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