|
Vorlon Star Fighter:
As a fighter this ship has few equals; although it is only about 23 meters
long (75 feet) the technology of the Vorlon race is at least a million years
ahead of that of the younger races.
The fighter is armed with a Quantum Gravitic "lightning" Beam for its only
weapon. This weapon gives the fighter a unexpectedly large fire power: a group
of fighters is capable of destroying a cruiser with a single volley. The large
firing arc in front of the craft helps too.
The entire fighter is semi alive: it is a mixture of both organic and
mechanical features. The hull of this ship is organic and can both repair itself
and can adapt to attacks to reduce damage. No attack does full effect on the
hull more than once.
Backing up this armor are powerful shields consisting of interwoven energy
fields and layers of gravitational distortion. These shields are capable of
absorbing large amounts of energy, be it directed energy or kinetic in nature.
The only way to overload the shields is to pour a large amount of energy into
them in a short time.
The ships sublight propulsion consists of a powerful gravity drive system and
a form of ion engines. Apparently the ion engine supplies main thrust and the
gravity drive supplements this and is used for maneuvering, giving the ship a
maneuverability unmatched in fighters of the younger races. Unlike fighters of
younger races, the Vorlon Starfighter can enter hyperspace. Since the pilots
compartment has long range life support and artificial gravity, the fighter can
operate for long periods of time.
Since the ship is "alive" it has an intelligence similar to that of a
sentient AI and so can perform difficult maneuvers on its own. It does not need
a crew and can function by itself quite well. On sensor readings the ship will
read as built out of organic materials rather than the metal alloys that most
starships are built out of. When the fighters ECM is engaged it is very hard to
detect.
When meeting a ship like this you must remember that it is almost never
alone. You will normally find them close to planets or escorting larger
starships like the Star Dreadnought or the Vorlon cruiser. Escorts for the
cruiser usually number 5, but the Dreadnought carries a total of 40 of these
powerful little ships. (imagine 10 of these things attacking your cruiser!)
This writeup of the Vorlon Fighter uses modified modified starship speed and
ranges. See Revised Starship Rules for Phase World for more details.
Model: Vorlon Fighter
Crew: One but fighter can be flown by the fighters artificial
intelligence (No pilot).
M.D.C. by location:
| |
Quantum Gravitic "Lightning" Gun: |
500 |
| |
[1] Ion Engines: |
800 |
| |
[2] Gravity Drive Lobes (4): |
600 each |
| |
[3] Main Body: |
1,500 |
| |
[4] Variable Force Field: |
500 a side (3,000 Total) |
Notes:
[1] Destroying the Ion engine means that sublight acceleration is reduced by 60
% and maneuvering by 20 %.
[2] Destroying a gravity drive lobe means that sublight acceleration. is reduced
by 10 % and maneuvering by 20 % (-1 penalty to dodge). Add on penalties per
destroyed lobe. (This means that both drive systems have to be destroyed before
the ship becomes a floating target)
[3] Depleting the MDC of the body will destroy the fighter, putting it out of
commission. The fighter will be a unsalvageable floating wreck. Both the hull
and the fighters systems have the ability to repair themselves. The hull and
systems regenerate damage at the rate of 2D4x10 MDC per minute. The ship can
only repair up to half the total MDC of a system or the main body.
[4] Shield positions are variable and can be combined into one shield. The
shields regenerate at a rate of 5% (150 MDC) per melee round.
Speed:
Driving on the Ground: Not Possible.
Sublight: Combined use of Ion and Gravity drive allows the ship to travel
up to 40 percent of the speed of light. The ship can accelerate/decelerate at a
whopping rate of 1.8 percent of light per melee!!
Atmospheric Propulsion: Maximum speed is mach 20. Can enter atmosphere
and leave.
Stardrive: Uses a hyperdrive system that allows the ship to reach a
maximum of 50 light-years per hour. This means that the Vorlon Starfighter can
cover the three galaxies in about twelve weeks. The fighter enters hyperspace by
means of a jump gate. This fighter can use an already made jump gate or can form
its own jump gate. The fighter can also enter or leave hyperspace within an
atmosphere but the ship must have very precise coordinates or it will open the
hyperspace gate within the planet itself and the ship will destroy itself.
Maximum Range: Unlimited by all drive systems.
Special note:
Because the gravity drive is used for maneuvering, the entire fighter can turn
around and fire in every direction at will. However, making a turn or a evasive
maneuver at high speed (above 5 percent of light, roughly 15000 km/s or 9300
miles/s) costs enough energy that the fighter loses energy to the cannon. This
means that control is less, imposing a -2 penalty on hit rolls. Also the
grav-drive lobes have to extend, making them easier to hit (+2 to strike lobe).
Statistical Data:
Length: 75 feet (22.5 meters)
Height: 33.8 feet (10.1 meters) with drive lobes folded, 50 feet (15
meters) with lobes unfolded
Width: 33.8 feet (10.1 meters) with drive lobes folded, 50 feet (15
meters) with lobes unfolded
Weight: 29 tons (26.25 metric tons)
Cargo: Minimal (Storage for small equipment).
Power System: Hyperspace Tap with an unknown duration.
Market Cost: Unknown, any culture in the Three Galaxies would pay
hundreds of billions of credits for an undamaged working model of this ship.
WEAPON SYSTEMS:
- Quantum Gravitic "Lightning" Gun:
Smaller version of the gun carried
by the dreadnought and almost identical to that ships smaller guns. Firing
arc is a 120 degree cone in front of the fighter. Power setting is
determined at beginning of melee round. At maximum power the weapon does
have standard penalties to use against small targets such as fighters. At
medium power, the weapon has a penalty of -2 against small targets but does
not suffer from size penalties. At Minimum setting, the cannon has +2 bonus
to hit small targets and does not suffer from size penalties. Due to the
weapons nature, it does full damage to any target protected by the spell
"Invulnerable to energy".
Range: 12,000 miles (19,300 km) in space and 120 miles (193 km) in
atmosphere.
Mega-Damage: Maximum: 1D6x1,000+1000 M.D. each. Medium: 3D6x100 M.D.
each. Minimum: 1D6x100 M.D.
Rate of Fire: Maximum: once per melee. Medium: 3 times per melee.
Minimum: 5 times per melee.
Payload: Effectively Unlimited.
Special Equipment:
- Adaptive Hull: The Vorlon fighter has the ability to adapt to
attacks on it. Once a specific attack has been used against the ship, it
will adapt to that attack and any attack of that type that is encountered
afterwards will only do 20 % of its damage in the next engagement. Variable
frequency weapons such as variable frequency lasers can be reset to do full
damage once this is discovered. The adaptation takes about 5 hours to be
completed.
- Advanced Sensors: As a member of the first ones, the Vorlons have
some of the most advanced sensors ever designed. The Sensors are so advanced
it is assumed that the Vorlon ship's sensors ignore all forms of non magical
cloaking and ECM. This includes cloaking and ECM from Phase World and other
alternative universes as well as all forms from the Babylon 5 Universe.
- ECM: The Star Fighter is, like all Vorlon ships, fitted with ECM.
This ECM prevents targeting systems from ships of the younger races from
being able to lock on. An attacker would be at -10 to strike the ship and
only if within visual range (approximately 500 miles). Missiles would have a
95% chance of being unable to achieve a lock on target as well. Rifts Earth
and Mutants in orbit would be treated to be at the level of technology of
most of the younger races. The only exceptions among the younger races are
the Minbari and Centauri races who are far more advanced than any of the
younger races but are still no where close to the First Ones level. The
Vorlon Star Fighter would be detected as little more than a ghost on either
races sensors and they would have penalties of -8 to strike beyond visual
range and -4 to strike at visual ranges. Missiles would also be more
effective, at first engagement missiles would have a 80% chance of being
unable to achieve a lock, but after several engagements, the jamming could
be partially adjusted for, with missiles being able to achieve lock with a
30 % chance of being unable to achieve lock. Phase World, Macross 2, and
Robotech sensors would be treated to be at the level of technology of the
Minbari and Centauri. Battlestar Galactica, Star Trek, and Star Wars would
also be treated to be at this level of technology. The sensors of the races
of the First Ones would not suffer any penalties and would be able to strike
normally. This included the Minbari / Ranger White Star class and the Drahk
Raider as well.
- Sentient Ship: The fighter is alive, and probably quite aware of
what it is and what its doing. It will not take orders from a non Vorlon.
The ship should be considered to be a powerful neural intelligence in terms
of Rifts. This computer can pilot the ship at 98%, has 5 attacks per round,
and has +10 to strike, +14 to dodge, and +5 to initiative (these include all
bonuses).
Combat Bonuses: These bonuses are only applied when the Vorlon
Starfighter is piloted. The fighter often does not have a pilot. In those cases,
use the bonuses under sentient starship. The Vorlon Starfighter is very
maneuverable and very accurate. For piloting, use the Phase World Starfighter
combat (Elite or Basic) skill. These bonuses are in addition to those from the
piloting skill.
+3 to initiative
+3 to strike.
+6 to dodge
+20% to all piloting skills
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books
Inc.]
[ Babylon 5 is copyright © Warner Brothers Television. ]
Technical Information from Babylon 5
Technical Manual!
CGI of Ship by Mark Kane. More of his
CGI pictures of B-5 Ships at
G'Kane at Babylon 5
By Mischa (mischa.campen@tip.nl)
Revised By Kitsune (kitsune@addr.com ).
Rifts Conversion Copyright © 1998 & 1999, Mischa & Kitsune. All rights
reserved
|