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Earthforce SA-26 Thunderbolt Star Fury:
The SA-26 Thunderbolt Star Fury was designed for both space and atmospheric
operations. Previous Star Fury designed could only operate in space and
specially designed atmospheric fighters were used within an atmosphere.
Like previous Star Furies, the SA-26 Thunderbolt has four widely spread
engines. These widely spaced engines gives the fighter more maneuverability. The
difference between the Thunderbolt and earlier Star Furies is that each engine
has a wing. Thunderbolt Star Furies were also designed to operate as both an
interceptor and as a fighter/bomber. Designed originally as a supplement for the
SA-23 Series starfighter, the Thunderbolt Star Fury has been replacing older
Star Furies that have been lost in combat or were taken out of service due to
structural stress damage.
The older SA-23 Star Fury had a cockpit in which the pilot almost stood
upright in the compartment. In the cockpit of the Thunderbolt Star Fury, the
pilot and radar officer sit like they do in modern fighters such as both the
F-14 and FA-18. In position, The pilot is located in front of the radar officer.
The controls have been upgraded from the SA-23 series Star Fury and are more
sensitive to the reactions and commands of the Crew. The fighter is operated by
a combination of hand, foot, eye, and voice-activated controls. Holographic
displays improve the ability of the Thunderbolt's crew to track and identify
targets.
The Thunderbolt Star Fury is well armed. Its main weapon is a gatling pulse
cannon with six barrels, which has a high rate of fire. This single weapon is
mounted under the nose of the Thunderbolt, and can only fire forward. True to
its original mission of being a Fighter/Bomber, the Thunderbolt has two hard
points for missiles underneath each wing. This gives it the largest payload of
missiles of any fighter currently in service, although for reasons of stability
only the lower four hardpoints are used in a atmosphere. The Thunderbolt
Starfury also has a special grappling claw that allows the fighter to grab
objects in space.
When the Thunderbolt Star Fury was designed, newer and more durable alloys
were available than when the SA-23E was designed. These were used extensively in
the new design and the SA-26 can take more damage in combat than the earlier
Aurora Star Fury could.
Listed is the formula to allow player and game masters to calculate the
Fighters velocity and distance traveled:
Velocity = Acceleration x Time + Initial Velocity
Distance Traveled = Acceleration x ½ x Time ² + Initial Velocity x Time
1 G = 32 feet (9.8 m) per second ²
Vehicle Type: Quad Engine Aerospace Fighter-Bomber
Crew: Two (Pilot and Radar Officer)
M.D.C. by Location:
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Gatling Pulse Cannon: |
180 |
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Engines (4): |
200 each |
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[1] Wings (4): |
180 each |
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Reinforced Pilots Compartment: |
200 |
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[2] Main Body: |
525 |
Notes:
[1] Destroying two wings on the same side of the fighter will cause the vehicle
to crash from loss of control if it is flying within an atmosphere. If only one
wing is destroyed, the fighter will be -2 to strike and -4 to dodge. Destruction
of the fighters wings has no effect on the fighter in space but fighter will be
unable to re-enter an atmosphere safely if both wings on a side are lost.
[2] Depleting the M.D.C. of the main body will shut the Aircraft down
completely, rendering it useless and causing the fighter to crash if in flight
in an atmosphere.
Speed:
Driving on Ground: Not Possible
Flying; In atmosphere: The fighter can easily achieve escape velocity
(Mach 32.6 / 25053 mph / 40320 kph) within 3 minute. The fighter has a maximum
acceleration of 10 G. When the fighter is operating within an atmosphere, pilot
will normally keep velocity below Mach 10 (7695 mph / 12384 kph). The fighter
has enough thrust to be launched from a platform at a standstill position.
Flying; Space: The fighter does not have an effective top speed but is
limited by acceleration. Fighter can reach a top acceleration of 10 G but is
normally limited to 2 Gs except in combat to conserve fuel.
Stardrive: The fighter does not have a jump drive but can use already
formed jump points such as those formed by jump gates. While in hyperspace, the
fighter can reach a maximum of 5 lightyears per hour. This means that the
Fighter could theoretically cover the Galaxy in about 24 month (will need to
refuel very often and the fighters are not meant to operate very far from their
homebase or ship).
Range: The fighter has enough fuel for 60 minutes (1 hour) at maximum
performance. If fighter is operating at less maximum performance, the fighters
range is vastly increased. The fighter has 16 hours of endurance if operating at
only 2 Gs and for every increase of 2 Gs, the fighter burns reaction mass twice
as fast. Fighter uses hydrogen for fuel for a fusion reactor. The fighter can
operate with engines on standby to increase fighters range.
Fighter has supplies for pilot for 2 weeks.
Statistical Data:
Height: 26.2 feet (8 meters)
Length: 64 feet (19.5 meters)
Wing Span: 56 feet (17 meters)
Weight: 24.3 tons (22 metric tons)
Power System: 1 Micro-Fusion reactor and 2 Fusion Batteries (At maximum
output, duration is 60 minutes)
Cargo: Minimal (Storage for small equipment).
Cost: 15 million to construct
Weapons Systems
- Gatling Pulse Cannon:
This cannon is the fighters main anti
starfighter and missile weapon system. This cannon holds six rotating
barrels, each of which is as powerful as the singular cannons on the older
SA-23. The cannon is capable of firing bursts of up to six pulses at a time,
and has a range better than the older cannons. This cannon fires rapid
bursts of super charged Plasma and is similar in function to the pulse
cannons on the larger Earthforce warships. However, due to it firing bursts,
it has a better overall chance to hit. Weapon is controlled by the pilot.
The cannon is +2 to strike. Author Note: The source on this weapon
system lists the weapons range as 160,000 km. It has been reduces to fit
more with Palladium frameworks and because it is a fighter mounted weapon
system.
Range: 14 miles (22.5 km) in an atmosphere and 1400 miles (2,250 km)
in space.
Mega Damage: 1D6x10 for a single pulse, can fire up to six pulses per
burst for 6D6x10. Each burst counts as one attack.
Rate of fire: Equal to the combined hand to hand attacks of the pilot
(usually 4 or 5).
Payload: Effectively Unlimited.
- Missiles:
The fighter can carry missiles externally under its wings.
In space the fighter normally carries eight long range missiles with fusion
warheads but can carry sixteen medium range or thirty two short range
missiles as well. In a atmosphere the fighter normally only carries missiles
under its lower wings for stability. This halves its payload. Missiles are
assumed to accelerate at 2 times normal mach speed in Gs greater than the
starships speed when used in space. Missiles can be launched at non moving
targets beyond the powered range of the missiles to hit targets without the
chance of the launching ship being hit by missiles itself but penalties
exist when launching missiles beyond normal missile range. Missiles can be
mixed and matched at the rate of four shot range missiles or two medium
range missiles for one long range missile.
Range: Varies with missile types, assume power range is 8 x normal in
space (Go to
Revised
bomb and missile table).
Mega Damage: Varies with missile types (Go to
Revised
bomb and missile table).
Rate of Fire: One at a time or in volleys of 2, 4, 6, or 8.
Payload: 8 long range missiles, 16 medium range missile, or 32 short
range missiles in space, half those figures in a atmosphere.
- Grapple Claw:
The Thunderbolt Starfighter has a grapple claw that is
used for docking with vehicles that do not have landing bays and to grab
items. The Grapple Claw has a breaking strain of 100 tons.
Range: 30 feet (9.1 meters)
Mega Damage: None (SDC Targets will take 1D4x10 SDC)
Rate of fire: Once per four melees rounds
Payload: 1 shot but may be retracted and used again.
COMBAT BONUSES:
The Thunderbolt Starfury is very maneuverable and very accurate. Use the
Phase World Starfighter combat (Elite or Basic) skill. These bonuses are in
addition to those from the piloting skill.
- +1 to initiative
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books
Inc.]
[ Babylon 5 is copyright © Warner Brothers Television. ]
Technical Information from Babylon 5
Technical Manual!
CGI of Fighter by Craig P. Condu . More
of his CGI pictures of B-5 Ships at
Epsilon Jumpgate
By Mischa (mischa.campen@tip.nl)
and by Kitsune (kitsune@addr.com ).
Rifts Conversion Copyright © 1998 & 1999, Mischa & Kitsune. All rights
reserved.
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