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Earthforce SA-23E Aurora Starfury:
The SA-23 Aurora Starfury has been the standard space fighter for all Earth
Alliance Space-borne Forces since before the war between the humans and the
Minbari. At that time it was one of the most advanced fighter designed and only
the fighters of the First Ones, Minbari, and the Centauri. Until the
introduction of the SA-26 Thunderbolt Starfury it remained one of the most
advanced fighters although had been updated and was on the SA-23E model.
Unfortunately, it was not able to fight the Minbari fighters on anything
approaching equal combat. Interestingly, this means that there are far fewer of
the older models remain because most of them we destroyed during the Earth /
Minbari war.
Several variants of the SA-23 exist. The guns on older models inflict less
damage and is slightly slower. A common variant is the SA-23H which has four
hard points to carry missiles. The ability to carry missiles is standard with
the new SA-26 Thunderbolt Starfury. Another version, flown by the Black Omega
Squadron, have advanced stealth features (although no where near as advanced as
those carried on the Minbari fighters - Treat as having an -50% of not being
picked up on radar systems of Earth force tech level - Minbari and Centauri
would have no penalties to detect the fighters).
In comparison to modern aircraft, the position of the pilot is unusual.
Instead of being seated, the pilot is in almost a standing position. This is not
an extreme problem because the pilot will normally be weightless and the cockpit
is designed to relive stress from acceleration since the Earthforce has to
developed any form of inertial dampening. The controls of the fighter are very
responsive and are operated by a combination of hand, foot, and voice-activated
controls.
For a Space Fighter for the younger races (with the exception of the Minbari
and the Centauri), The SA-23E Aurora Star Fury is well armed. The fighters beam
weaponry are four linked pulse cannons. These cannons are used for dog-fighting
and against capital ships although it takes a large number of fighter runs to do
significant damage. This is the reason why the H Version of the Aurora was
developed. The H-Version of the Aurora has four missile hard points under its
upper wings. This places the missiles in line with the Starfuries center of
gravity and makes targeting easier. The SA-23 Aurora Starfury also has a special
grappling claw that allows the fighter to grab objects in space.
The fighter is powered by fusion batteries that while they give good
performance have a very limited endurance. The newer Thunderbolt has a much
greater endurance. The Aurora star fury is very maneuverable due to the fact the
engines are widely separated. The fighters only real weakness compared to some
of the fighters of other younger races is that the fighter cannot be used in an
atmosphere. If it enters an atmosphere, it will crash.
Listed is the formula to allow player and game masters to calculate the
Fighter velocity and distance traveled:
Velocity = Acceleration x Time + Initial Velocity
Distance Traveled = Acceleration x ½ x Time ² + Initial Velocity x Time
1 G = 32 feet (9.8 m) per second ²
| Model Type: |
SA-23 A, B, C |
Original Model Aurora-Class Starfury |
| |
SA-23 E |
Later Model Aurora-Class Starfury |
| |
SA-23 H |
Bomber Variant Aurora-Class Starfury |
| |
SA-23 PSI |
Psi Corp Stealth Variant Aurora-Class Starfury |
Vehicle Type: Quad Engine Space Fighter
Crew: One
| M.D.C. By Location: |
SA-23 A, B, C: |
SA-23 E and Later: |
| |
Pulse cannons (4): |
35 each |
45 each |
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Engines (4): |
120 each |
150 each |
| |
Reinforced Pilots Compartment: |
120 |
150 |
| |
[1] Main Body: |
280 |
350 |
Notes:
[1] Depleting the M.D.C. of the main body will shut the Aircraft down
completely, rendering it useless.
Speed:
Driving on Ground: Not Possible
Flying; In atmosphere: The SA-23 Aurora Starfury cannot operate within an
atmosphere. If the fighter enters an atmosphere, it will crash.
Flying; Space:
SA-23 A, B, C Models: The fighter does not have an effective top speed
but is limited by acceleration. Fighter can reach a top acceleration of 8 G but
is normally limited to 2 Gs except in combat to conserve fuel.
SA-23 E and Later Models: The fighter does not have an effective top
speed but is limited by acceleration. Fighter can reach a top acceleration of 10
G but is normally limited to 2 Gs except in combat to conserve fuel.
Stardrive: The fighter does not have a jump drive but can use already
formed jump points such as those formed by jump gates. While in hyperspace, the
fighter can reach a maximum of 5 light-year per hour. This means that the
Fighter could theoretically cover the Galaxy in about 24 month (will need to
refuel very often and the fighters are not meant to operate very far from their
home base or ship).
Range: The fighter has enough fuel for 20 minutes at maximum performance.
If fighter is operating at less maximum performance, the fighters range is
vastly increased. The fighter has 5 hours 20 minutes of endurance if operating
at only 2 Gs and for every increase of 2 Gs, the fighter burns reaction mass
twice as fast. Fighter uses hydrogen for fuel for a fusion reactor. The fighter
can operate with engines on standby to increase fighters range.
Fighter has supplies for the pilot for 4 days.
Statistical Data:
Height: 14.5 feet (4.4 meters)
Length: 35.1 feet (10.7 meters)
Width: 61 feet (18.6 meters)
Weight: 16.5 tons (15 metric tons)
Power System: 3 Fusion Batteries (At maximum output, duration is 20
minutes)
Cargo: Minimal (Storage for small equipment).
Cost: SA-23 A, B, C Models: 8 million to construct, SA-23 E
Model: 10 million to construct, SA-23 H Model: 11 million to
construct, Black Omega Model: 25 million to construct (Never sold).
Weapons Systems:
- Linked Pulse Cannons (4):
These cannons are the fighters main anti
starfighter and missile weapon system. These cannons fire rapid fire bursts
of super charged Plasma and are similar to those carried on the Earth Force
Omega and Nova destroyers but are much smaller. These cannons are slightly
less powerful that those carried on the Thunderbolt Starfury. The cannons on
earlier fighters inflict less damage than those on the present models.
Author Note: The source on this weapon system lists the weapons range as
160,000 km. It has been reduces to fit more with Palladium frameworks and
because they are a fighter mounted weapon system.
Mega Damage:
SA-23 A, B, C Models: 4D4x10 for all four cannons combined. Each
cannon does 1D4x10 but all four cannons are normally fired together.
SA-23 E and Later Models: 4D6x10 for all four cannons combined. Each
cannon does 1D6x10 but all four cannons are normally fired together.
Range: 10 miles (16 km) in an atmosphere and 995 miles (1,600 km) in
space.
Rate of fire: Equal to the combined hand to hand attacks of the pilot
(usually 4 or 5).
Payload: Effectively Unlimited.
- Missiles Hard Points (H-Version Only):
The fighter can carry
missiles externally under its upper wings. In space the fighter normally
carries four long range missiles with fusion warheads but can carry eight
medium range or sixteen short range missiles as well. Missiles are assumed
to accelerate at 2 times normal mach speed in Gs greater than the starships
speed when used in space. Missiles can be launched at non moving targets
beyond the powered range of the missiles to hit targets without the chance
of the launching ship being hit by missiles itself but penalties exist when
launching missiles beyond normal missile range. Missiles can be mixed and
matched at the rate of four shot range missiles or two medium range missiles
for one long range missile.
Range: Varies with missile types, assume power range is 8 x normal in
space (Go to
Revised
bomb and missile table).
Damage: Varies with missile types (Go to
Revised
bomb and missile table).
Rate of Fire: One at a time or in volleys of 2, 4, 6, or 8.
Payload: 4 long range missiles, 8 medium range missile, or 16 short
range missiles in space
- Grapple Claw:
The Aurora Starfighter has a grapple claw that is used
for docking with vehicles that do not have landing bays and to grab items.
The Grapple Claw has a breaking strain of 100 tons.
Range: 30 feet (9.1 meters)
Mega Damage: None (SDC Targets will take 1D4x10 SDC)
Rate of fire: Once per four melees rounds
Payload: 1 shot but may be retracted and used again
Special Equipment:
- Stealth Feature (Black Omega Version only): The Black Omega
version of the SA-23 Aurora Starfury has advanced stealth feature and has a
-50% to be detected because of its stealth. These Stealth Features work on
Earthforce, Narn, Drazi, and other members of the less advanced younger
races. The Stealth Systems do not work on First Ones sensors or the sensors
of the Minbari, Vree, Centauri, or the Drahk. If crossed over into Palladium
Game Systems, they would work on the sensor systems of Rifts Earth and
Mutants in Orbit but not against the advanced starship systems from
Robotech, Macross II, or Phase World.
COMBAT BONUSES:
The SA-23 Aurora Starfury is very maneuverable and very accurate. Use the
Phase World Starfighter combat (Elite or Basic) skill with no additional
vehicle bonuses (Pilots skills and statistics still add. to bonuses).
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books
Inc.]
[ Babylon 5 is copyright © Warner Brothers Television. ]
Technical Information from Babylon 5
Technical Manual!
CGI of Fighter by Craig P. Condu . More
of his CGI pictures of B-5 Ships at
Epsilon Jumpgate
By Mischa (mischa.campen@tip.nl)
and by Kitsune (kitsune@addr.com ).
Rifts Conversion Copyright © 1998 & 1999, Mischa & Kitsune. All rights
reserved.
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