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Centauri Star Fighter:
Other than the Minbari Starfighter, this fighter is the most advanced
starfighter design built by any of the younger races. This fighters is capable
of much greater velocity than the fighters constructed by either the Narn or
Human races. While the Shadows were the ones that killed more Narn forces than
anybody else, the Centauri star fighter did destroy more than their fair share
of Narn starfighters. Unlike the human SA-23E Aurora Starfury, the Centauri
starfighter is capable of operation in both space and the atmosphere.
The fighter is incredibly maneuverable because it uses both a gravity based
propulsion system and an incredibly powerful ion drive. The fighter also has a
powerful inertial dampener but is not as efficient as those on Minbari
Starfighters. Because of this, part of the inertia will be felt by the pilot. To
compensate for the possibility of the pilot going unconscious, the fighters
computer is a relatively advanced AI that can take over for the pilot. Because
the fighter is very limited for space, the fighter does not have a true internal
gravity system and the pilot is in freefall.
The armor of the Centauri is thinner than that used on the SA-23E Starfury
but is constructed out of more advanced alloys. This allows the fighter to
withstand more damage than the SA-23E but the fighter cannot withstand as much
damage as the SA-26 Thunderbolt can. Like the fighters of all younger races, the
fighter does not have shields which means that all hits will strike the fighters
hull itself.
The fighter has a power mixed main battery. While the weaponry is not as
powerful as the Particle Laser cannon on the Earth Force Starfuries, it is are
more powerful than the pulse cannons on the starfuries. The fighters energy
weapons are two ion guns and two pulse cannons. The ion cannons can inflict more
damage but have a shorter range than the pulse cannons. When both the pulse
cannons and ion cannons are in range, they can be combined together. Supporting
the energy weapons, the fighter carries two medium range missile launchers.
This write-up of the Centauri Star uses modified modified starship speed and
ranges. See Revised Starship Rules for Phase World for more details.
Model: Centauri Star Fighter
Vehicle Type: Star Fighter
Crew: One
M.D.C. by Location
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Light Pulse Cannons (2): |
50 each |
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Light Ion Guns (2): |
60 each |
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Medium Range Missile Launchers (2): |
60 each |
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[1] Ion Engines (2): |
225 each |
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[2] Main Body: |
425 |
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Reinforced Pilot's Compartment: |
175 |
Notes:
[1] The Destruction of one engine reduces the fighters performance by 25%. The
destruction of both Ion Engines reduces the ships performance by 50%. The
fighters can still use its gravimetric engines to propel the ship up to half of
the fighters normal acceleration.
[2] Depleting the M.D.C. of the main body will shut the fighter down completely,
rendering it useless and causing the fighter to crash if in flight in an
atmosphere.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship to travel up
to 40 percent of the speed of light. Fighter can accelerate/decelerate at the
rate of 1.2 percent of light per melee maximum (Standard is 0.3 percent of light
per turn to conserve fuel). The pilot will also be affected by a percentage of
the fighters acceleration. The pilot will be effect as if he is suffering from 1
G for every 0.1 percentage of light per turn. Centauri, like most races start
blacking out from the affects of around 8 to 10 Gs of acceleration.
Atmospheric Propulsion: Maximum normal speed is mach 8. Can enter
atmosphere and leave under it own power.
Stardrive: The Centauri Starfighter does not have a jump drive but can
use already formed jump points. If in Hyperspace, The fighter can reach a
maximum of 20 light-years per hour. This means that the fighter can theoretically
cover the Galaxy in about 7 months. The ship enters hyperspace by means of a
jumpgate.
Maximum Range: The fighter has enough fuel for 45 minutes at maximum
performance. If fighter is operating at less than maximum performance, the
fighters range is vastly increased. The fighter has 6 hours of endurance if
operating at only 0.3 percent of light per turn and for every increase of 0.3
percent of light per turn, the fighter burns fuel twice as fast. Fighter uses
hydrogen for fuel for a fusion reactor. The fighter can operate with engines on
standby to increase fighters range. Fighter has supplies for pilot for 2 weeks.
Statistical Data:
Height: 14.8 feet (4.5 meters)
Length: 26.2 feet (8 meters)
Wing Span: 39.4 feet (12 meters)
Weight/Mass: 13.2 tons (12 metric tons)
Power System: Mini Fusion power system (45 minute duration at maximum
output)
Cargo: Minimal (Storage for small equipment).
Cost: 35 million to construct
Weapons
- Light Ion Guns (2):
The Ion Guns fire massive bursts of ionized gas,
focused by an array of gravity lenses. The Ion Cannon, when fired in short
bursts, has a short effective range and is not as fast as a particle or
laser beam weapon, thus is used exclusively in close range combat. The Ion
Cannon does have an advantage in raw power and efficiency, and when used
with it's laser system is able to burn through most forms of armor. Both the
pulse cannons and the Ion cannons can be combined for greater damage when
both are within range. The cannons normally fire together.
Mega Damage: 2D6x10+20 for both cannons combined. Each cannon does
1D6x10+10 but both cannons are normally fired together (Ion Guns and Pulse
Cannons can be combined for 4D6x10+20 if within range)
Range: 2.49 miles (4 km) in an atmosphere and 248.7 miles (400 km) in
space.
Rate of fire: Equal to pilots hand to hand (Usually 4 or 5).
Payload: Effectively Unlimited.
- Light Pulse Cannons (2):
These cannons fire rapid fire bursts of
super charged Plasma. Similar to heavier pulse cannons but the weapons are
of lower output and have a shorter range. Weapons are used as both anti-starfighter
and against capital ships. Both the pulse cannons and the Ion cannons can be
combined for greater damage when both are within range. The cannons
normally fire together. Author Note: The source on this weapon system
lists the weapons range as 180,000 km. It has been reduces to fit more with
Palladium frameworks and the weapon scale
Mega Damage: 2D6x10 for both cannons combined. Each cannon does
1D6x10 but both cannons are normally fired together (Ion Guns and Pulse
Cannons can be combined for 4D6x10+20 if within range).
Range: 11.1 miles (18 km) in an atmosphere and 1,120 miles (1,800 km)
in space
Rate of fire: Equal to pilots hand to hand (Usually 4 or 5).
Payload: Effectively Unlimited.
- Medium Range Missile Launchers (2):
Inside the belly of the fighter
is a medium range missile launcher. Weapon system is used for hitting enemy
robots, fighters, and missiles. Weapon system is also used for anti-cruise
missile. Missile has a top speed of Mach 15 in an atmosphere and in space
has an acceleration of 6% of light per turn. Normally used for anti-fighter
and point defense. Weapon system can be used on multiple targets.
Mega-Damage: varies with medium range missile type (See
Phase World Missiles).
Range: 160 miles (257.5 km) in an atmosphere and 80,000 miles
(128,750 km/0.43 light seconds)
Rate of fire: Can fire missiles one at a time or in volleys of 2, 4,
or 8 missiles.
Payload: 16 medium range missiles (8 each launcher).
Special Equipment:
- Sentient Computer: The Centauri Starfighter has a artificial
intelligence computer controlling it. This computer should be considered to
be a moderate artificial intelligence in terms of Rifts. This computer is
designed to take over if the pilot is unconscious or injured. This computer
can pilot the ship at 85%, has 6 attacks per round, and has +4 to strike, +8
to dodge, and +1 to initiative (these include all bonuses).
COMBAT BONUSES: The Centauri Star Fighter is incredibly maneuverable
and very accurate. Use the Phase World Starfighter combat (Elite or Basic)
skill. These bonuses are in addition to those from the piloting skill.
+1 to strike.
+2 to dodge.
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books
Inc.]
[ Babylon 5 is copyright © Warner Brothers Television. ]
Technical Information from Babylon 5
Technical Manual!
CGI of Ship by Mark Kane. More of his
CGI pictures of B-5 Ships at
G'Kane at Babylon 5
By Kitsune (kitsune@addr.com ).
Rifts Conversion Copyright © 1998, Kitsune. All rights reserved.
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